forked from 0ad/0ad
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>gaia/tree_lumbardypoplar_a.pmd</mesh>
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<props>
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<prop actor="flora/trees/tree_lumbardypoplar_top.xml" attachpoint="tree"/>
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</props>
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<texture>gaia/trunk_deciduous_a.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>gaia/tree_lumbardypoplar_a_top.pmd</mesh>
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<texture>gaia/tree_lumbardypoplar_a.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/meshes/gaia/tree_lumbardypoplar_a.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/gaia/tree_lumbardypoplar_a.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/gaia/tree_lumbardypoplar_a_top.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/gaia/tree_lumbardypoplar_a_top.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/gaia/tree_lumbardypoplar_a.dds
(Stored with Git LFS)
Normal file
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binaries/data/mods/official/art/textures/skins/gaia/tree_lumbardypoplar_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/gaia/trunk_deciduous_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/gaia/trunk_deciduous_a.dds
(Stored with Git LFS)
Normal file
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