Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.

This was SVN commit r8478.
This commit is contained in:
Michael D. Hafer 2010-10-27 08:16:26 +00:00
parent 7120014451
commit 93cd028616
43 changed files with 278 additions and 143 deletions

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@ -4,15 +4,16 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="160"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="110"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
</animations>
<props>
<prop actor="props/units/heads/head_iber_hero_1.xml" attachpoint="head"/>

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@ -1,24 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
</props>
<texture>skeletal/iber_trader_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>skeletal/celt_trader.pmd</mesh>
<props>
<prop actor="units/iberians/trader_r.xml" attachpoint="trader"/>
<prop actor="units/celts/trader_h.xml" attachpoint="donkey"/>
</props>
<texture>null_white.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_pack_idle.dae" name="Idle" speed="200"/>
<animation file="biped/inf_pack_walk.dae" name="Walk" speed="20"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/backpack_celt.xml" attachpoint="back"/>
</props>
<texture>skeletal/iber_trader_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,52 +1,45 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/elephant_idle_01.dae" name="Idle" speed="100"/>
<animation file="quadraped/elephant_idle_02.dae" name="Idle" speed="100"/>
<animation file="quadraped/elephant_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/elephant_run_01.dae" name="run " speed="30"/>
<animation file="quadraped/elephant_attack_03.dae" name="melee" speed="100"/>
<animation file="quadraped/elephant_attack_02.dae" name="melee" speed="100"/>
<animation file="quadraped/elephant_attack_01.dae" name="melee" speed="100"/>
<animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/elephant_asian.dae</mesh>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider1"/>
<prop actor="units/persians/super_unit_2_raja.xml" attachpoint="rider2"/>
<prop actor="units/persians/super_unit_2_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="elephant-hide-gray-1">
<texture>skeletal/pers_su2_ele_01.dds</texture>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csp_e_3.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-brown-1">
<texture>skeletal/pers_su2_ele_02.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-gray-2">
<texture>skeletal/pers_su2_ele_03.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-brown-2">
<texture>skeletal/pers_su2_ele_04.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-gray-3">
<texture>skeletal/pers_su2_ele_05.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-gray-4">
<texture>skeletal/pers_su2_ele_06.dds</texture>
</variant>
<variant frequency="1" name="elephant-hide-brown-4">
<texture>skeletal/pers_su2_ele_07.dds</texture>
<variant frequency="1" name="horse-texture-2">
<texture>skeletal/horse_pers_csp_e_4.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_pants_armor.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_olivegreen.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<texture>skeletal/pers_csp_e_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_cavalry">
<Identity>
<Civ>pers</Civ>
<SpecificName>Pil Jangi Hendi</SpecificName>
<Icon>units/pers_war_elephant.png</Icon>
<History>Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness.</History>
</Identity>
<Cost>
<Population>3</Population>
<Resources>
<food>300</food>
<metal>200</metal>
</Resources>
</Cost>
<Health>
<Max>450</Max>
</Health>
<Armour>
<Hack>10.0</Hack>
<Pierce>9.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>14.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>25.0</Hack>
<Crush>30.0</Crush>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Crush>90.0</Crush>
</Charge>
</Attack>
<VisualActor>
<Actor>units/persians/war_elephant.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.8"/>
<Height>9.0</Height>
</Footprint>
<Vision>
<Range>120</Range>
</Vision>
</Entity>

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@ -8,4 +8,12 @@
<VisualActor>
<Actor>structures/iberians/barracks.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/iber_infantry_spearman_b
units/iber_infantry_swordsman_b
units/iber_infantry_slinger_b
units/iber_cavalry_spearman_b
</Entities>
</TrainingQueue>
</Entity>

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@ -10,9 +10,9 @@
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/iber_cavalry_javelinist_b
units/iber_infantry_slinger_b
units/iber_infantry_swordsman_b
units/iber_infantry_slinger_b
units/iber_cavalry_spearman_b
</Entities>
</TrainingQueue>
</Entity>

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@ -8,4 +8,9 @@
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
gaia/fauna_sheep
</Entities>
</TrainingQueue>
</Entity>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_field">
<Identity>
<Civ>iber</Civ>
<SpecificName>Huerta</SpecificName>
<History>'Huerta' is a term that can mean either farm field or orchard. In historical terms, the Iberians tended to growing grains and vegetables, including a variety of roots, greens and artichokes (large blue thistle-like flower-heads), grape vines, and fruit trees ranging from the olive and fig to the apple. The Iberian Peninsula was an agricultural surplus area. </History>
</Identity>
<VisualActor>
<Actor>props/special/common/field_grain.xml</Actor>
</VisualActor>
</Entity>

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@ -8,4 +8,13 @@
<VisualActor>
<Actor>structures/iberians/fortress.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/iber_hero_caros
units/iber_hero_indibil
units/iber_hero_variato
units/iber_super_infantry
units/iber_super_cavalry
</Entities>
</TrainingQueue>
</Entity>

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@ -3,7 +3,8 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Monumento Venerado</SpecificName>
<Rollover>All units within LOS of this monument will fight harder. Build limit: 1 per map.</Rollover>
<Icon>structures/monument.png</Icon>
<Tooltip>All units within LOS of this monument will fight harder. Build limit: 1 per territory.</Tooltip>
<History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History>
</Identity>
<VisualActor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Pil Qrav</SpecificName>
<Icon>units/cart_super_cavalry.png</Icon>
<History>By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy.</History>
</Identity>
<Cost>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Caballero Ilergete</SpecificName>
<Icon>units/iber_cavalry_spearman.png</Icon>
<History>Armed like the light infantry, Iberian cavalry were often pursued as mercenaries, especially by the Carthaginians. Mounted on excellent horses and wielding high-grade swords they were capable of taking on heavy or light cavalry. As with all Iberians armor was scarce, but they wore the ubiquitous sinew caps made famous by the peoples of the peninsula.</History>
</Identity>
<Promotion>

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@ -1,13 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Entity parent="template_unit_hero_infantry_swordsman">
<Identity>
<Civ>iber</Civ>
<SpecificName>Caros</SpecificName>
<Icon>units/iber_hero_caros.png</Icon>
<History>Caros was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the centre). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', from whence our word disaster comes, and Rome never again fought a battle on the 23rd of August. Caros was wounded in an after battle small cavalry action the same evening and soon died thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered.</History>
</Identity>
<Health>
<Max>500</Max>
</Health>
<VisualActor>
<Actor>units/iberians/hero_caros.xml</Actor>
</VisualActor>

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@ -1,8 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Entity parent="template_unit_hero_infantry_spearman">
<Identity>
<Civ>iber</Civ>
<SpecificName>Indibil</SpecificName>
<Icon>units/iber_hero_indibil.png</Icon>
<History>Indibil was king of the Ilegetes, a large federation ranged principally along the Ebro River in the northwest of the Iberian Peninsula. During the Barcid expansion, from 212 BCE he had initially been talked into allying himself with the Carthaginians who hade taken control of a lot of territory to the south and west, however after loss and his capture in a major battle he was convinced, some say tricked, to switch to the Roman side by Scipio Africanus. But that alliance didn't last long, as Roman promises were hollow and the Romans acted more like conquerors than allies. So, while the Romans and their allies had ended Carthaginian presence in 'Hispania' in 206 BCE, Indibil and another tribal prince by the name of Mandonio, who may have been his brother, rose up in repbellion against the Romans. They were defeated in battle, but rose up in a 2nd even larger rebellion that had unified all the Ilergetes again in 205 BCE. Outnumbered and outarmed they were again defeated, Indibil losing his life in the final battle and Mandonio being captured then later put to death. From that date onward the Ilergetes remained a pacified tribe under Roman rule.</History>
</Identity>
<VisualActor>

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@ -1,8 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Entity parent="template_unit_hero_infantry_swordsman">
<Identity>
<Civ>iber</Civ>
<SpecificName>Variato</SpecificName>
<Icon>units/iber_hero_variato.png</Icon>
<History>Viriato, like Vercingentorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Cepio, to have him assassinated by three comrades that were close to him.</History>
</Identity>
<VisualActor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Infante Hondero</SpecificName>
<Icon>units/iber_infantry_slinger.png</Icon>
<History>Iberian slingers were the undisputed masters of the weapon and extracted a high toll of the enemy. Going into combat scantily clad at best, the slinger carried three slings tied around his waist, each of a different length allowing him to attack opponents from all ranges. Unlike other cultures, the Iberian slingers threw rocks instead of specially made lead shot.</History>
</Identity>
<Promotion>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Infante Carpetano</SpecificName>
<Icon>units/iber_infantry_spearman.png</Icon>
<History>A long-bladed spear was a chief melee weapon of the Iberian infantry, often used after the javelins had been thrown. Typically carried by infantry know as scutarii for their long oval body shields, the spearmen would close in formation to attack their opponents. Usually lightly armored, they were quick and had a ferocious reputation.</History>
</Identity>
<Promotion>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Infante Numantino</SpecificName>
<Icon>units/iber_infantry_swordsman.png</Icon>
<History>The Iberians were master sword-smiths and the falcata was their greatest creation. Wielded by superb swordsmen equipped with light armor and a buckler known as a caetra, they caused untold carnage. Thanks to this Iberian infantry were fast and agile unlike many of their opponents and could bite hard when they attacked. Their skill with sword and buckler were legendary, allowing them to go toe-to-toe with heavy infantry.</History>
</Identity>
<Promotion>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Caballero Devotio</SpecificName>
<Icon>units/iber_super_cavalry.png</Icon>
<History>Elite warriors known as The Devoted were adept warriors who could be either infantry or cavalry. Adding to their already considerable skill, The Devoted were renowned for the experience in foreign wars, often in the service of the Carthaginians. Considering that Iberian troops were commonly used as cannon fodder gives some idea of just how good these fierce warriors had to be in order to survive.</History>
</Identity>
<VisualActor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Infante Devotio</SpecificName>
<Icon>units/iber_super_infantry.png</Icon>
<History>The Devoted were war-hardened veterans of Iberian mercenaries hired out by foreign powers to fight in far-off conflicts. Fighting with and against diverse types of opponents, these men were deeply knowledgeable about various fighting styles and tactics. Once they had returned home from combat they were lavishly taken care of, rising to important positions in society.</History>
</Identity>
<VisualActor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Ciudadana</SpecificName>
<Icon>units/iber_support_female_citizen.png</Icon>
<History>Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father’s wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured.</History>
</Identity>
<VisualActor>

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@ -3,6 +3,7 @@
<Identity>
<Civ>iber</Civ>
<SpecificName>Comerciante</SpecificName>
<Icon>units/iber_support_trader.png</Icon>
<History>Iberian merchants traded among themselves and had access to larger markets through Carthaginian ports such a Cartegena. Using wagons and carts, the traders also plied wares to Carthaginians, Greeks, and Romans who came to the Iberian Peninsula. Oil, wine, slaves, wool, and wheat were all exported by the Iberians, but most prized of all were its fine horses and remarkably pure iron, which made the finest swords of the ancient world.</History>
</Identity>
<VisualActor>

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@ -2,7 +2,8 @@
<Entity parent="template_unit_infantry_ranged_archer">
<Identity>
<Civ>pers</Civ>
<SpecificName>Kamandar Kappadoki</SpecificName>
<SpecificName>Suguda Thanvabara</SpecificName>
<Icon>units/pers_infantry_archer.png</Icon>
<History>Archers were the core of the Persian infantry, often going into battle with spearmen equipped with spara, whom they heavily outnumbered. Although powerful, the Persian recurved bow was cursed with light arrows that had trouble piercing the armor of heavily armed opponents. But the huge numbers loosed in each volley were more than enough to alarm even the most armored enemy.</History>
</Identity>
<Promotion>

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@ -1,14 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee_spearman">
<VisualActor>
<Actor>units/persians/infantry_spearman_b.xml</Actor>
</VisualActor>
<Identity>
<Civ>pers</Civ>
<SpecificName>Neyzedar Madi</SpecificName>
<History>The Medes were renowned soldiers, creating an empire that predated that of the Achaemenid Persians. In combat they fought with short spears counterweighted with bronze and used large wicker shields known as spara. Secondary weapons ranged from axes known as sagaris to daggers and short swords, but armor was rare, limited to scale or linen when procured.</History>
<SpecificName>Mada Sparabara</SpecificName>
<Icon>units/pers_infantry_spearman.png</Icon>
<History>Mede Shieldbearers comprised the main infantry regiment of the Persians during this period, especially in the reign of Xerxes. First under the Medes and later the Achaemenids these soldiers were the bread and butter infantry for hand-to-hand engagement. Within the Satabam, the basic tactical unit of the Achamenid army, the shieldbearers formed the first two ranks, protecting the arhcers and also serving as a way to keep the enemy pinned down until the cavalry could act. While well known for tenacity the shieldbearers were not equipped to last long in an extended melee with heavy infantry, like hoplites. </History>
</Identity>
<Promotion>
<Entity>pers_infantry_spearman_a</Entity>
</Promotion>
<VisualActor>
<Actor>units/persians/infantry_spearman_b.xml</Actor>
</VisualActor>
</Entity>

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@ -1,49 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_cavalry">
<Entity parent="template_unit_super_cavalry_spearman">
<Identity>
<Civ>pers</Civ>
<SpecificName>Pil Jangi Hendi</SpecificName>
<History>Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness.</History>
<SpecificName>Bakhtris Asabari</SpecificName>
<Icon>units/pers_super_cavalry.png</Icon>
<History>Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.</History>
</Identity>
<VisualActor>
<Actor>units/persians/super_unit_2.xml</Actor>
</VisualActor>
<Cost>
<Population>3</Population>
<Resources>
<food>300</food>
<metal>200</metal>
<wood>80</wood>
<metal>40</metal>
</Resources>
</Cost>
<Health>
<Max>450</Max>
<Max>150</Max>
</Health>
<Armour>
<Hack>10.0</Hack>
<Pierce>9.0</Pierce>
<Crush>15.0</Crush>
<Hack>15.0</Hack>
<Pierce>12.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed>6.0</WalkSpeed>
<Run>
<Speed>14.0</Speed>
<Speed>18.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>25.0</Hack>
<Crush>30.0</Crush>
<Hack>5.0</Hack>
<Pierce>15.0</Pierce>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Crush>90.0</Crush>
<Hack>20.0</Hack>
<Pierce>60.0</Pierce>
<Crush>10.0</Crush>
</Charge>
</Attack>
<VisualActor>
<Actor>units/persians/super_unit_2.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="2.8"/>
<Height>9.0</Height>
</Footprint>
<Vision>
<Range>100</Range>
</Vision>
</Entity>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Entity parent="template_unit_hero_cavalry_swordsman">
<Identity>
<Civ>rome</Civ>
<SpecificName>Marcus Claudius Marcellus</SpecificName>
@ -10,10 +10,6 @@
<VisualActor>
<Actor>units/romans/hero_marcellus_horse.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.5"/>
<Height>7.5</Height>
</Footprint>
<Auras>
<Courage>
<Radius>20</Radius>

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@ -1,19 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Entity parent="template_unit_hero_cavalry_swordsman">
<Identity>
<Civ>rome</Civ>
<SpecificName>Quinctus Fabius Maximus</SpecificName>
<Icon>units/rome_hero_marcellus.png</Icon>
<Icon>units/rome_hero_maximus.png</Icon>
<History>Maximus was dictator of Rome for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him, securing the nickname "Cunctator" or Delayer.
</History>
</Identity>
<VisualActor>
<Actor>units/romans/hero_maximus_horse.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.5"/>
<Height>7.5</Height>
</Footprint>
<Auras>
<Courage>
<Radius>20</Radius>

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@ -1,19 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Entity parent="template_unit_hero_cavalry_swordsman">
<Identity>
<Civ>rome</Civ>
<SpecificName>Scipio Africanus</SpecificName>
<Icon>units/rome_hero_marcellus.png</Icon>
<Icon>units/rome_hero_scipio.png</Icon>
<History>He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC
</History>
</Identity>
<VisualActor>
<Actor>units/romans/hero_scipio_horse.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.5"/>
<Height>7.5</Height>
</Footprint>
<Auras>
<Courage>
<Radius>20</Radius>

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@ -1,15 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_cavalry">
<Entity parent="template_unit_super_cavalry_swordsman">
<Identity>
<Civ>rome</Civ>
<SpecificName>Decurio</SpecificName>
<History>Decurions each commanded a cavalry squad of ten Equites, three of which made up a turmae. They wore either Greek-style armor or Roman chain mail hauberks split at the thigh to allow for riding. Armed with a spear for throwing or stabbing, they would use a gladius for close combat. A round shield called a parma was a major source of protection once the heavy Roman horseman had closed with their opponents.</History>
<SpecificName>Eques Extraordinarius</SpecificName>
<Icon>units/rome_super_cavalry.png</Icon>
<History>The Equites Extraordinarii were the best of the cavalry of Rome's Italic allies (the socii) that were picked out by the commanding Consul and served under him directly. They functioned about identical to their infantry counterparts. The Italic cavalry was of better quality and quantity then the citizen cavalry of the Republic, and were highly prized for service. </History>
</Identity>
<VisualActor>
<Actor>units/romans/super_unit_2.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="1.5"/>
<Height>7.5</Height>
</Footprint>
</Entity>

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@ -1,9 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_swordsman">
<Identity>
<Civ>rome</Civ>
<SpecificName>Centurio</SpecificName>
<History>The Centurio was the commander of a century of 80 men, 10 squads or contubernium of 8 men. To attain the position a man would have had to show great personal bravery, initiative, and authority. Republican centurions were armed just as their men, although their armor could be substantially more flamboyant due to their increased social position. Unlike later centurions, in the pre-Marian army they were elected by their fellow soldiers, who considered their past actions.</History>
<SpecificName>Extraordinarius</SpecificName>
<Icon>units/rome_super_infantry.png</Icon>
<History>The Extraordinarii were best of the infantry fielded by Rome's Italic allies (the socii) that were picked out by the commanding Consul and served under him directly. They were charged with function of vanguard, rearguard, and bodyguard. In battle the Extraordinarii were expected to act as a special unit, to give the Consul additional tactical options.</History>
</Identity>
<VisualActor>
<Actor>units/romans/super_unit_1.xml</Actor>

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@ -75,7 +75,7 @@
structures/{civ}_barracks
structures/{civ}_dock
structures/{civ}_scout_tower
structures/{civ}_wall_long
structures/{civ}_wall
structures/{civ}_wall_tower
structures/{civ}_wall_gate
structures/{civ}_fortress