Just submitting a few optimizations to the player renderer and the executables for all the non-programmers :)

This was SVN commit r1873.
This commit is contained in:
NoMonkey 2005-01-30 06:49:51 +00:00
parent 0b903415dd
commit 983ddb2283

View File

@ -1,7 +1,7 @@
/***************************************************************************************
AUTHOR: John M. Mena
EMAIL: JohnMMena@hotmail.com
FILE: CConsole.h
FILE: PlayerRenderer.cpp
CREATED: 1/23/05
COMPLETED: NULL
@ -124,8 +124,6 @@ void CPlayerRenderer::Render()
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
//TODO: Wireframe correctly for players
if (g_Renderer.m_ModelRenderMode==WIREFRAME) {
// switch wireframe off again
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);