forked from 0ad/0ad
Just submitting a few optimizations to the player renderer and the executables for all the non-programmers :)
This was SVN commit r1873.
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@ -1,7 +1,7 @@
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/***************************************************************************************
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AUTHOR: John M. Mena
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EMAIL: JohnMMena@hotmail.com
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FILE: CConsole.h
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FILE: PlayerRenderer.cpp
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CREATED: 1/23/05
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COMPLETED: NULL
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@ -124,8 +124,6 @@ void CPlayerRenderer::Render()
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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//TODO: Wireframe correctly for players
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if (g_Renderer.m_ModelRenderMode==WIREFRAME) {
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// switch wireframe off again
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glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
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