forked from 0ad/0ad
Minor tweaks and fixes.
This was SVN commit r11238.
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parent
ed575eee54
commit
986bd39ef4
@ -204,7 +204,7 @@ for (var i = 0; i < numPlayers; i++)
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for (var j = 0; j < num; j++)
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{
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var tAngle = randFloat(0, TWO_PI);
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var tDist = randFloat(6, radius - 2);
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var tDist = randFloat(6, radius - 2.1);
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var tX = round(fx + tDist * cos(tAngle));
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var tZ = round(fz + tDist * sin(tAngle));
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group = new SimpleGroup(
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@ -417,7 +417,14 @@ function areAllies(player1, player2)
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function getPlayerTeam(player)
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{
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return g_MapSettings.PlayerData[player].Team
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if (g_MapSettings.PlayerData[player].Team == undefined)
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{
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return -1;
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}
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else
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{
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return g_MapSettings.PlayerData[player].Team;
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}
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}
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function sortPlayers(source)
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@ -623,6 +630,6 @@ function getDirection(x1, z1, x2, z2)
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function getTerrainTexture(x, y)
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{
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return g_Map.texture[x][z];
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return g_Map.getTerrain(x, y);
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}
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