Model and texture changes to some Mauryan units

This was SVN commit r13213.
This commit is contained in:
Pureon 2013-03-03 11:58:55 +00:00
parent 9b03e0d572
commit 99c0497f23
9 changed files with 134 additions and 2 deletions

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Maur helmet">
<textures>
<texture file="props/helmet/maur_helmet_metal.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="metal a">
<mesh>props/helmet/maur_helmet_metal_a.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<mesh>props/howdah_hannibal.dae</mesh>
<props>
<prop actor="units/mauryans/hero_maurya_r.xml" attachpoint="root"/>
<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/>
<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/>
</props>
<textures><texture file="props/turret_hannibal.png" name="baseTex"/></textures>
</variant>
</group>
</actor>

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@ -24,7 +24,8 @@
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_helmet_metal.xml" attachpoint="head"/>
<prop actor="props/units/weapons/mace_mauryan.xml" attachpoint="r_hand"/>
</props>
<textures>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
<animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
<animation file="quadraped/elephant_rider_idle.psa" name="attack_melee" speed="50"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
<prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
</props>
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/elephant_idle_01.dae" name="idle" speed="100"/>
<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="80"/>
<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="100"/>
<animation file="quadraped/elephant_walk_01.dae" name="walk" speed="30"/>
<animation file="quadraped/elephant_run_01.dae" name="run" speed="45"/>
<animation file="quadraped/elephant_attack_01.dae" name="attack_melee" speed="200"/>
<animation file="quadraped/elephant_attack_02.dae" name="attack_melee" speed="200"/>
<animation file="quadraped/elephant_attack_03.dae" name="attack_melee" speed="200"/>
<animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/>
</animations>
<mesh>skeletal/elephant_asian.dae</mesh>
<props>
<prop actor="units/mauryans/hero_maurya_mahout.xml" attachpoint="rider1"/>
<prop actor="props/units/turret_maurya.xml" attachpoint="turret"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="elephant-armour-1">
<textures><texture file="skeletal/kart_hero_hannibal_mount.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="50"/>
<animation file="biped/inf_salute_d.psa" name="Walk" speed="50"/>
<animation file="biped/inf_salute_e.psa" name="Walk" speed="50"/>
<animation file="biped/inf_salute_e.psa" name="run" speed="65"/>
<animation event="" file="infantry/general/dude/dudeidle.psa" name="attack_melee" speed="1"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_helmet_metal.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/maur_champion_infantry.png" name="baseTex"/>
<texture file="skeletal/maur_champion_infantry_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -93,6 +93,6 @@
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>units/carthaginians/hero_hannibal_mount.xml</Actor>
<Actor>units/mauryans/hero_maurya_mount.xml</Actor>
</VisualActor>
</Entity>