forked from 0ad/0ad
Model and texture changes to some Mauryan units
This was SVN commit r13213.
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Maur helmet">
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<textures>
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<texture file="props/helmet/maur_helmet_metal.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="metal a">
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<mesh>props/helmet/maur_helmet_metal_a.dae</mesh>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="base">
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<mesh>props/howdah_hannibal.dae</mesh>
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<props>
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<prop actor="units/mauryans/hero_maurya_r.xml" attachpoint="root"/>
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<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/>
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<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/>
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</props>
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<textures><texture file="props/turret_hannibal.png" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@ -24,7 +24,8 @@
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_helmet_metal.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/mace_mauryan.xml" attachpoint="r_hand"/>
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</props>
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<textures>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
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<animation file="quadraped/elephant_rider_idle.psa" name="attack_melee" speed="50"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
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<prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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</props>
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<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/elephant_idle_01.dae" name="idle" speed="100"/>
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<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="80"/>
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<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="100"/>
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<animation file="quadraped/elephant_walk_01.dae" name="walk" speed="30"/>
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<animation file="quadraped/elephant_run_01.dae" name="run" speed="45"/>
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<animation file="quadraped/elephant_attack_01.dae" name="attack_melee" speed="200"/>
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<animation file="quadraped/elephant_attack_02.dae" name="attack_melee" speed="200"/>
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<animation file="quadraped/elephant_attack_03.dae" name="attack_melee" speed="200"/>
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<animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/elephant_asian.dae</mesh>
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<props>
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<prop actor="units/mauryans/hero_maurya_mahout.xml" attachpoint="rider1"/>
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<prop actor="props/units/turret_maurya.xml" attachpoint="turret"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="elephant-armour-1">
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<textures><texture file="skeletal/kart_hero_hannibal_mount.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="50"/>
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<animation file="biped/inf_salute_d.psa" name="Walk" speed="50"/>
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<animation file="biped/inf_salute_e.psa" name="Walk" speed="50"/>
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<animation file="biped/inf_salute_e.psa" name="run" speed="65"/>
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<animation event="" file="infantry/general/dude/dudeidle.psa" name="attack_melee" speed="1"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_maur_short_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_helmet_metal.xml" attachpoint="head"/>
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</props>
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<textures>
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<texture file="skeletal/maur_champion_infantry.png" name="baseTex"/>
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<texture file="skeletal/maur_champion_infantry_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/helmet/maur_helmet_metal_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/maur_helmet_metal_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/maur_helmet_metal.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/maur_helmet_metal.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -93,6 +93,6 @@
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<Range>100</Range>
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</Vision>
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<VisualActor>
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<Actor>units/carthaginians/hero_hannibal_mount.xml</Actor>
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<Actor>units/mauryans/hero_maurya_mount.xml</Actor>
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</VisualActor>
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</Entity>
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