forked from 0ad/0ad
Bunch of helmet fixes and random other stuff.
This was SVN commit r9654.
This commit is contained in:
parent
94460f6994
commit
99f9d3f159
@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -12,7 +10,6 @@
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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<animation file=""/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -20,7 +17,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Horse-Texture-Plain">
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<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
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@ -32,7 +28,6 @@
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<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-gray">
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<colour>238 232 204</colour>
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@ -44,7 +39,5 @@
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<colour>254 214 129</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -19,7 +17,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Horse-Texture-Plain">
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<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
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@ -31,7 +28,6 @@
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<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-gray">
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<colour>238 232 204</colour>
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@ -43,7 +39,5 @@
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<colour>254 214 129</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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@ -23,7 +21,5 @@
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<texture>skeletal/kart_cjv_b_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,16 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="1"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="2"/>
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<animation file="biped/not used/inf_salute_e.psa" name="Walk" speed="2"/>
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<animation file="biped/not used/inf_salute_e.psa" name="run" speed="100"/>
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<animation event="" file="biped/not used/inf_salute_d.psa" name="melee" speed="1"/>
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<animation file="biped/inf_salute_a.psa" name="Idle" speed="50"/>
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<animation file="biped/inf_salute_d.psa" name="Walk" speed="50"/>
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<animation file="biped/inf_salute_e.psa" name="Walk" speed="50"/>
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<animation file="biped/inf_salute_e.psa" name="run" speed="65"/>
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<animation event="" file="biped/inf_salute_d.psa" name="melee" speed="65"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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@ -23,7 +21,5 @@
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<texture>skeletal/kart_hero_hannibal.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -31,15 +31,15 @@
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Chalcidean-Crested">
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<mesh>props/helmet/hele_helmet_q.pmd</mesh>
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<texture>props/helmet/hele_f1.dds</texture>
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<mesh>props/helmet/mace_helmet_o.dae</mesh>
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<texture>props/helmet/mace-g.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Attic-Crested">
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<mesh>props/helmet/hele_helmet_s.pmd</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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<variant frequency="2" name="Helmet-UnknownStyle-Crested">
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<mesh>props/helmet/mace_helmet_h.dae</mesh>
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<mesh>props/helmet/mace_helmet_m.dae</mesh>
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<texture>props/helmet/mace-h.dds</texture>
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</variant>
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</group>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Illyrian-NoCrest">
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<mesh>props/helmet/hele_helmet_c.pmd</mesh>
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@ -12,10 +10,9 @@
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<mesh>props/helmet/hele_helmet_i.pmd</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Chalcidean-NoCrest">
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<mesh>props/helmet/hele_helmet_g.pmd</mesh>
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<texture>props/helmet/hele_f1.dds</texture>
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<variant frequency="1" name="Helmet-Chalcidean">
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<mesh>props/helmet/mace_helmet_n.dae</mesh>
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<texture>props/helmet/mace-g.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Illyrian-Crested">
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<mesh>props/helmet/hele_helmet_k.pmd</mesh>
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@ -16,8 +14,10 @@
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<mesh>props/helmet/hele_helmet_s.pmd</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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<variant frequency="2" name="Helmet-Chalcidean-Crested">
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<mesh>props/helmet/mace_helmet_o.dae</mesh>
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<texture>props/helmet/mace-g.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,10 +7,10 @@
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation event="0.5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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<animation event="0.5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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BIN
binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_h.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_h.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/mace-g.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/mace-g.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/pers_h1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/pers_h1.dds
(Stored with Git LFS)
Binary file not shown.
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