forked from 0ad/0ad
Don't use Number, parseInt, etc. per coding conventions (use the +operator instead)
This was SVN commit r13192.
This commit is contained in:
parent
ca92e50048
commit
9e163500c5
@ -92,7 +92,7 @@ EntityGroups.prototype.rebuildGroup = function(renamed)
|
||||
|
||||
var toAdd = [];
|
||||
for (var ent in oldGroup)
|
||||
toAdd.push(renamed[ent] ? renamed[ent] : parseInt(ent));
|
||||
toAdd.push(renamed[ent] ? renamed[ent] : +ent);
|
||||
|
||||
this.add(toAdd);
|
||||
}
|
||||
@ -129,7 +129,7 @@ EntityGroups.prototype.getEntsByName = function(templateName)
|
||||
for (var ent in this.ents)
|
||||
{
|
||||
if (this.ents[ent] == templateName)
|
||||
ents.push(parseInt(ent));
|
||||
ents.push(+ent);
|
||||
}
|
||||
|
||||
return ents;
|
||||
@ -144,7 +144,7 @@ EntityGroups.prototype.getEntsByNameInverse = function(templateName)
|
||||
for (var ent in this.ents)
|
||||
{
|
||||
if (this.ents[ent] != templateName)
|
||||
ents.push(parseInt(ent));
|
||||
ents.push(+ent);
|
||||
}
|
||||
|
||||
return ents;
|
||||
|
@ -25,12 +25,12 @@ BattleDetection.prototype.Schema =
|
||||
BattleDetection.prototype.Init = function()
|
||||
{
|
||||
// Load values from template.
|
||||
this.interval = Number(this.template.TimerInterval);
|
||||
this.recordLength = Number(this.template.RecordLength);
|
||||
this.damageRateThreshold = Number(this.template.DamageRateThreshold);
|
||||
this.alertnessBattleThreshold = Number(this.template.AlertnessBattleThreshold);
|
||||
this.alertnessPeaceThreshold = Number(this.template.AlertnessPeaceThreshold);
|
||||
this.alertnessMax = Number(this.template.AlertnessMax);
|
||||
this.interval = +this.template.TimerInterval;
|
||||
this.recordLength = +this.template.RecordLength;
|
||||
this.damageRateThreshold = +this.template.DamageRateThreshold;
|
||||
this.alertnessBattleThreshold = +this.template.AlertnessBattleThreshold;
|
||||
this.alertnessPeaceThreshold = +this.template.AlertnessPeaceThreshold;
|
||||
this.alertnessMax = +this.template.AlertnessMax;
|
||||
|
||||
// Initialize variables.
|
||||
this.damage = 0; // Damage counter. Accumulative damage done over the current timer period.
|
||||
|
Loading…
Reference in New Issue
Block a user