Delete some unnecessary folders and files. Add shiny stuff to more helmets.

This was SVN commit r11469.
This commit is contained in:
Michael D. Hafer 2012-04-10 02:43:42 +00:00
parent 764b173f6e
commit a035fc3949
39 changed files with 59 additions and 141 deletions

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/hele_helmet_o.dae</mesh>
<texture>props/helmet/hele_thermistocles.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-01">
<mesh>props/helmet/celt_helmet_a.dae</mesh>
@ -45,7 +43,5 @@
<texture>props/helmet/celt_a2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="f1">
<mesh>props/helmet/celt_helmet_f.dae</mesh>
@ -17,5 +15,5 @@
<texture>props/helmet/celt_i1.dds</texture>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/celt_helmet_g.dae</mesh>
<texture>props/helmet/celt_g1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/celt_helmet_n.dae</mesh>
<texture>props/helmet/celt_h2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/celt_coolus_caradoc.dae</mesh>
<texture>props/helmet/celt_a3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -7,5 +7,5 @@
<texture>props/helmet/celt_g1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="helmet hero 01">
<mesh>props/helmet/iber_hero_01.dae</mesh>
<texture>props/helmet/iber_hero_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet hero 02">
<mesh>props/helmet/iber_hero_02.dae</mesh>
<texture>props/helmet/iber_hero_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -7,5 +7,5 @@
<texture>props/helmet/iber_hero_03.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/iberian_07.dae</mesh>
@ -13,7 +11,5 @@
<texture>props/helmet/iber_08.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-3">
<mesh>props/helmet/kart_helmet_3.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-4">
<mesh>props/helmet/kart_helmet_4.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-kart-5">
<mesh>props/helmet/kart_helmet_5.dae</mesh>
<texture>props/helmet/kart_thracian_3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/mace_helmet_g.dae</mesh>
@ -17,13 +15,10 @@
<mesh>props/helmet/helmet_thracian_7.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-d">
<mesh>props/helmet/mace_helmet_d.dae</mesh>
@ -14,13 +12,10 @@
<mesh>props/helmet/mace_helmet_f.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.dae</mesh>
@ -20,13 +18,10 @@
<mesh>props/helmet/kart_helmet_2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -7,4 +7,5 @@
<texture>props/helmet/pers_crown.png</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

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@ -1,18 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G">
<mesh>props/helmet/rome_imp_g_1.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/rome_gallic_g_1.dds</texture>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -11,5 +11,5 @@
<texture>props/helmet/rome_gallic_g_cent.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Feathers-Crest">
<mesh>props/helmet/samnite_a.dae</mesh>
@ -11,13 +9,10 @@
<mesh>props/helmet/samnite_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1">
<texture>props/helmet/samnite_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -18,5 +18,5 @@
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -11,5 +11,5 @@
<texture>props/helmet/samnite-c1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -7,4 +7,5 @@
<texture>props/helmet/samnite_a1.dds</texture>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -26,5 +26,5 @@
<texture>props/helmet/hele_d2_black.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -51,5 +51,5 @@
<texture>props/helmet/mace_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -14,5 +14,5 @@
<texture>props/shield/kart_round_am.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<material>playercolor_spec.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_m_b.dae</mesh>
<texture>props/shield/hele_round_back.dds</texture>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

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