forked from 0ad/0ad
added a randomized texture
This was SVN commit r2931.
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@ -1,12 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant name="Base">
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<texture>gaia/grass_field_lush_short.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="a">
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<mesh>gaia/wrld_fol_grasscluster_a_1.pmd</mesh>
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@ -19,6 +13,15 @@
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</variant>
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</group>
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<group>
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<variant name="a">
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<texture>gaia/grass_field_lush_short.dds</texture>
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</variant>
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<variant name="b">
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<texture>gaia/grass_field_lush_short_b.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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