forked from 0ad/0ad
added props for mauryan stables
This was SVN commit r13099.
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@ -7,9 +7,16 @@
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<props>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/stables_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/stables_water.xml" attachpoint="root"/>
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<prop actor="fauna/elephant_asian.xml" attachpoint="ele1"/>
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<prop actor="fauna/elephant_asian.xml" attachpoint="ele2"/>
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<prop actor="fauna/elephant_asian.xml" attachpoint="ele3"/>
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<prop actor="props/units/shields/maur_straight_b.xml" attachpoint="shieldstraight2"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbell"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback1"/>
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<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback3"/>
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<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shieldbellback2"/>
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</props>
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<textures><texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
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binaries/data/mods/public/art/meshes/structural/maur_stables_struct.dae
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binaries/data/mods/public/art/meshes/structural/maur_stables_struct.dae
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binaries/data/mods/public/art/meshes/structural/maur_stables_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_stables_struct_b.dae
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binaries/data/mods/public/art/meshes/structural/maur_stables_water.dae
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binaries/data/mods/public/art/meshes/structural/maur_stables_water.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_stables_ao.png
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binaries/data/mods/public/art/textures/skins/structural/ao/maur_stables_ao.png
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