forked from 0ad/0ad
Celt special building
This was SVN commit r3076.
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d41283ab52
commit
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb1_roof.pmd</mesh>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb1_donkey.pmd</mesh>
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<texture>skeletal/donkey.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb1_hay.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb1_stone.pmd</mesh>
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<texture>structural/wrld_stone_celt.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_sb1.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/special.xml" attachpoint="props_main"/>
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<prop actor="props/structures/celts/special_stone.xml" attachpoint="props_stone"/>
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<prop actor="props/structures/celts/special_donkey.xml" attachpoint="props_donkey"/>
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<prop actor="props/structures/celts/special_hay.xml" attachpoint="props_hay"/>
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</props>
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<texture>structural/celt_broch.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/official/art/meshes/props/celt_sb1_donkey.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_sb1_donkey.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_sb1_hay.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_sb1_hay.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_sb1_roof.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_sb1_roof.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_sb1_stone.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/props/celt_sb1_stone.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/structural/celt_sb1.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/meshes/structural/celt_sb1.pmd
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/donkey.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/donkey.dds
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internal_only="false"
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specific="Ffactri"
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history="The Celts developed the first rotary flour mill."
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history="The Celts developed one of the first rotary flour mills."
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/>
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</Traits>
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<Actor>Celt Ffactri</Actor>
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<Actor>structures/celts/special.xml</Actor>
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</Entity>
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binaries/data/mods/official/maps/scenarios/ken.pmp
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binaries/data/mods/official/maps/scenarios/ken.pmp
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binaries/data/mods/official/maps/scenarios/ken.xml
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binaries/data/mods/official/maps/scenarios/ken.xml
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