Avoids dividing by zero when generating Gulf of Bothnia random map with one player. Patch by FeXoR, fixes #2699.

This was SVN commit r15590.
This commit is contained in:
Nicolas Auvray 2014-07-31 16:03:35 +00:00
parent 2ae74221c7
commit af8b76e227

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@ -173,7 +173,10 @@ var playerAngle = new Array(numPlayers);
var startAngle = -PI/6;
for (var i = 0; i < numPlayers; i++)
{
playerAngle[i] = startAngle + i*TWO_PI/(numPlayers-1)*2/3;
if (numPlayers == 1)
playerAngle[i] = startAngle + TWO_PI/3;
else
playerAngle[i] = startAngle + i*TWO_PI/(numPlayers-1)*2/3;
playerX[i] = 0.5 + 0.35*cos(playerAngle[i]);
playerZ[i] = 0.5 + 0.35*sin(playerAngle[i]);
}