forked from 0ad/0ad
Avoids dividing by zero when generating Gulf of Bothnia random map with one player. Patch by FeXoR, fixes #2699.
This was SVN commit r15590.
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@ -173,7 +173,10 @@ var playerAngle = new Array(numPlayers);
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var startAngle = -PI/6;
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for (var i = 0; i < numPlayers; i++)
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{
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playerAngle[i] = startAngle + i*TWO_PI/(numPlayers-1)*2/3;
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if (numPlayers == 1)
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playerAngle[i] = startAngle + TWO_PI/3;
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else
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playerAngle[i] = startAngle + i*TWO_PI/(numPlayers-1)*2/3;
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playerX[i] = 0.5 + 0.35*cos(playerAngle[i]);
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playerZ[i] = 0.5 + 0.35*sin(playerAngle[i]);
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}
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