forked from 0ad/0ad
Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).
This was SVN commit r4337.
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@ -90,7 +90,7 @@
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<Ai>
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<Stance>
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<Curr>avoid</Curr>
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<Curr>hold</Curr>
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</Stance>
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</Ai>
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@ -253,7 +253,7 @@ function entityInit()
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this.traits.ai.stance.list.defend = new Object();
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this.traits.ai.stance.list.stand = new Object();
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// Set default stance for combat units.
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this.traits.ai.stance.curr = "defend";
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this.traits.ai.stance.curr = "hold";
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}
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}
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