Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).

This was SVN commit r4337.
This commit is contained in:
Matei 2006-09-15 18:59:44 +00:00
parent 6e328f1c1c
commit b0e7085fb9
2 changed files with 2 additions and 2 deletions

View File

@ -90,7 +90,7 @@
<Ai>
<Stance>
<Curr>avoid</Curr>
<Curr>hold</Curr>
</Stance>
</Ai>

View File

@ -253,7 +253,7 @@ function entityInit()
this.traits.ai.stance.list.defend = new Object();
this.traits.ai.stance.list.stand = new Object();
// Set default stance for combat units.
this.traits.ai.stance.curr = "defend";
this.traits.ai.stance.curr = "hold";
}
}