forked from 0ad/0ad
Cleanup...
This was SVN commit r12129.
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@ -48,15 +48,6 @@ var g_MapFilters = [];
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// tick handler
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var g_LoadingState = 0; // 0 = not started, 1 = loading, 2 = loaded
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// Saving the map name and information so that if the player cancelled his
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// map selection process, we won't loose his previous selection
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var tempSelectedMapType = "";
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var tempSelectedMapFilter = "";
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var tempSelectedMap = "";
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var tempMapTypeSelected = 0;
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var tempMapFilterSelected = 0;
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var tempMapSelected = 0;
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////////////////////////////////////////////////////////////////////////////////////////////////
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@ -810,7 +801,6 @@ function onGameAttributesChange()
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var victoryCondition = getGUIObjectByName("victoryCondition");
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var lockTeams = getGUIObjectByName("lockTeams");
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var mapSize = getGUIObjectByName("mapSize");
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var mapPreview = getGUIObjectByName("mapPreview");
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var numPlayersText= getGUIObjectByName("numPlayersText");
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var mapSizeText = getGUIObjectByName("mapSizeText");
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