forked from 0ad/0ad
Moves network/fsm.* to network/FSM.*.
Patch By: phosit Differential Revision: https://code.wildfiregames.com/D4797 This was SVN commit r27150.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -17,7 +17,7 @@
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// INCLUDES
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#include "precompiled.h"
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#include "fsm.h"
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#include "FSM.h"
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// DECLARATIONS
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,7 +18,7 @@
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#ifndef NETCLIENT_H
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#define NETCLIENT_H
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#include "network/fsm.h"
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#include "network/FSM.h"
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#include "network/NetFileTransfer.h"
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#include "network/NetHost.h"
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#include "scriptinterface/Object.h"
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -19,7 +19,7 @@
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#define NETSESSION_H
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#include "lib/external_libraries/enet.h"
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#include "network/fsm.h"
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#include "network/FSM.h"
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#include "network/NetFileTransfer.h"
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#include "network/NetHost.h"
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#include "ps/CStr.h"
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