forked from 0ad/0ad
Resource Pool update.
This was SVN commit r1330.
This commit is contained in:
parent
e1bb0a3d2e
commit
b727fbfa15
@ -46,6 +46,9 @@
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<script file="gui/test/functions_session_group_pane.js"><![CDATA[
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<script file="gui/test/functions_session_group_pane.js"><![CDATA[
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]]></script>
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]]></script>
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<script file="gui/test/functions_session_resource_pool.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_session_status_orb.js"><![CDATA[
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<script file="gui/test/functions_session_status_orb.js"><![CDATA[
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]]></script>
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]]></script>
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@ -19,7 +19,6 @@
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startGame();
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startGame();
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GUIObjectUnhide("session_gui");
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GUIObjectUnhide("session_gui");
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GUIObjectHide("pregame_gui");
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GUIObjectHide("pregame_gui");
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GUIObjectUnhide("End_Game_Button");
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FlipGUI(GUIType);
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FlipGUI(GUIType);
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]]></action>
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]]></action>
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<action on="MouseEnter"><![CDATA[
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<action on="MouseEnter"><![CDATA[
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@ -484,137 +484,63 @@
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</object>
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</object>
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<!-- GROUP: TOP BAR -->
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<!-- GROUP: RESOURCE BAR -->
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<object type="empty" name="session_top_bar" hotkey="resourcepool.toggle" size="0 0 100% 100%" z="1" hidden="false">
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<object type="empty" name="session_top_bar" hotkey="resourcepool.toggle" size="0 0 100% 100%" z="1" hidden="false">
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<action on="Press"><![CDATA[
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<action on="Press"><![CDATA[
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GUIObjectToggle("session_top_bar");
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GUIObjectToggle("session_top_bar");
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]]></action>
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]]></action>
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<!-- FOOD icon/background/text-->
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<object type="button" name="resource_food_counter" sprite="resource_food_counter" style="resource_counter" z="70" hidden="false">
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<object type="text" name="resource_food" sprite="resource_food" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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"50%-191 0%+4 50%-171 0%+24",
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"50%-191 100%-24 50%-171 100%-4");
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]]></action>
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</object>
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<object type="text" name="resource_food_counter" sprite="resource_counter" z="70" font="prospero16" textcolor="255 255 255" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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"50%-171 0%+5 50%-118 0%+24",
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"50%-171 100%-24 50%-118 100%-5");
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]]></action>
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</object>
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<object type="text" name="resource_food_text" font="prospero16" textcolor="255 255 255" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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<action on="Load"><![CDATA[
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this.caption = "123,456";
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this.caption = "123,456";
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AddSizeString(this.name,
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"50%-175 0%+1 50%-118 0%+10",
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AddSizeCoord(this.name,
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"50%-175 100%-28 50%-118 100%-4");
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crd_resource_food_x, crd_resource_food_y, crd_resource_food_x+crd_resource_counter_width, crd_resource_food_y+crd_resource_counter_height, mid_screen, top_screen, mid_screen, top_screen,
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crd_resource_food_x, -crd_resource_food_y-crd_resource_counter_height, crd_resource_food_x+crd_resource_counter_width, -crd_resource_food_y, mid_screen, bottom_screen, mid_screen, bottom_screen);
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]]></action>
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]]></action>
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</object>
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</object>
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<!-- WOOD -->
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<object type="button" name="resource_wood_counter" sprite="resource_wood_counter" style="resource_counter" z="70" hidden="false">
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<!-- icon/background/text -->
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<object type="text" name="resource_wood" sprite="resource_wood" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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"50%-111 0%+4 50%-91 0%+24",
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"50%-111 100%-24 50%-91 100%-4");
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]]></action>
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</object>
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<object type="text" name="resource_wood_counter" sprite="resource_counter" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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"50%-91 0%+5 50%-38 0%+24",
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"50%-91 100%-24 50%-38 100%-5");
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]]></action>
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</object>
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<object type="text" name="resource_wood_text" font="prospero16" textcolor="255 255 255" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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<action on="Load"><![CDATA[
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this.caption = "789,012";
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this.caption = "789,012";
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AddSizeString(this.name,
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"50%-95 0%+1 50%-42 0%+10",
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AddSizeCoord(this.name,
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"50%-95 100%-28 50%-42 100%-4");
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crd_resource_wood_x, crd_resource_wood_y, crd_resource_wood_x+crd_resource_counter_width, crd_resource_wood_y+crd_resource_counter_height, mid_screen, top_screen, mid_screen, top_screen,
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crd_resource_wood_x, -crd_resource_wood_y-crd_resource_counter_height, crd_resource_wood_x+crd_resource_counter_width, -crd_resource_wood_y, mid_screen, bottom_screen, mid_screen, bottom_screen);
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]]></action>
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]]></action>
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</object>
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</object>
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<!-- STONE -->
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<object type="button" name="resource_stone_counter" sprite="resource_stone_counter" style="resource_counter" z="70" hidden="false">
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<!-- icon/background/text -->
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<object type="text" name="resource_stone" sprite="resource_stone" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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this.caption = "109,854";
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"50%-31 0%+4 50%-11 0%+24",
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"50%-31 100%-24 50%-11 100%-4");
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AddSizeCoord(this.name,
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]]></action>
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crd_resource_stone_x, crd_resource_stone_y, crd_resource_stone_x+crd_resource_counter_width, crd_resource_stone_y+crd_resource_counter_height, mid_screen, top_screen, mid_screen, top_screen,
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</object>
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crd_resource_stone_x, -crd_resource_stone_y-crd_resource_counter_height, crd_resource_stone_x+crd_resource_counter_width, -crd_resource_stone_y, mid_screen, bottom_screen, mid_screen, bottom_screen);
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<object type="text" name="resource_stone_counter" sprite="resource_counter" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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"50%-11 0%+5 50%+42 0%+24",
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"50%-11 100%-24 50%+42 100%-5");
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]]></action>
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</object>
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<object type="text" name="resource_stone_text" font="prospero16" textcolor="255 255 255" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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this.caption = "345,678";
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AddSizeString(this.name,
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"50%-13 0%+1 50%+40 0%+10",
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"50%-13 100%-28 50%+40 100%-4");
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]]></action>
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]]></action>
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</object>
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</object>
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<!-- ORE -->
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<object type="button" name="resource_ore_counter" sprite="resource_ore_counter" style="resource_counter" z="70" hidden="false">
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<!-- icon/background/text -->
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<object type="text" name="resource_ore" sprite="resource_ore" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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this.caption = "42";
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"50%+49 0%+4 50%-29 0%+24",
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"50%+49 100%-24 50%-29 100%-4");
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AddSizeCoord(this.name,
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]]></action>
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crd_resource_ore_x, crd_resource_ore_y, crd_resource_ore_x+crd_resource_counter_width, crd_resource_ore_y+crd_resource_counter_height, mid_screen, top_screen, mid_screen, top_screen,
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</object>
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crd_resource_ore_x, -crd_resource_ore_y-crd_resource_counter_height, crd_resource_ore_x+crd_resource_counter_width, -crd_resource_ore_y, mid_screen, bottom_screen, mid_screen, bottom_screen);
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<object type="text" name="resource_ore_counter" sprite="resource_counter" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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"50%+69 0%+5 50%+122 0%+24",
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"50%+69 100%-24 50%+122 100%-5");
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]]></action>
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</object>
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<object type="text" name="resource_ore_text" font="prospero16" textcolor="255 255 255" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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this.caption = "910,123";
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AddSizeString(this.name,
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"50%+67 0%+1 50%+120 0%+24",
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"50%+67 100%-28 50%+120 100%-4");
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]]></action>
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]]></action>
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</object>
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</object>
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<!-- POPULATION -->
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<object type="button" name="resource_population_counter" sprite="resource_population_counter" style="resource_counter" z="70" hidden="false">
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<!-- icon/background/text -->
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<object type="text" name="resource_population" sprite="resource_population" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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this.caption = "199/200";
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"50%+129 0%+4 50%+149 0%+24",
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"50%+129 100%-24 50%+149 100%-4");
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AddSizeCoord(this.name,
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]]></action>
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crd_resource_population_x, crd_resource_population_y, crd_resource_population_x+crd_resource_counter_long_width, crd_resource_population_y+crd_resource_counter_height, mid_screen, top_screen, mid_screen, top_screen,
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</object>
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crd_resource_population_x, -crd_resource_population_y-crd_resource_counter_height, crd_resource_population_x+crd_resource_counter_long_width, -crd_resource_population_y, mid_screen, bottom_screen, mid_screen, bottom_screen);
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<object type="text" name="resource_population_counter" sprite="resource_counter_long" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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"50%+149 0%+5 50%+202 0%+24",
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"50%+149 100%-24 50%+202 100%-5");
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]]></action>
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</object>
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<object type="text" name="resource_population_text" font="prospero16" textcolor="255 255 255" z="70" ghost="true" hidden="false">
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<action on="Load"><![CDATA[
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this.caption = "100/150";
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AddSizeString(this.name,
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"50%+147 0%+1 50%+200 0%+24",
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"50%+147 100%-28 50%+200 100%-4");
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]]></action>
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]]></action>
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</object>
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</object>
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<!-- / GROUP: TOP BAR -->
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<!-- / GROUP: RESOURCE BAR -->
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</object>
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</object>
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<!-- GROUP: MAP ORB -->
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<!-- GROUP: MAP ORB -->
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@ -804,20 +730,20 @@
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</object>
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</object>
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<!-- STATUS ORB STATISTICS AND ICONS (Experience, Hitpoints, Supply, Garrison) -->
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<!-- STATUS ORB STATISTICS AND ICONS (Experience, Hitpoints, Supply, Garrison) -->
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<object type="button" name="session_panel_status_icon_supply" sprite="resource_food" textcolor="252 148 78" text-align="center" text-valign="center" ghost="true" z="70" hidden="false">
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<object type="button" name="session_panel_status_icon_supply" textcolor="252 148 78" text-align="center" text-valign="center" ghost="true" z="70" hidden="false">
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<action on="Load"><![CDATA[
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<action on="Load"><![CDATA[
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AddSizeString("session_panel_status_icon_supply",
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AddSizeString("session_panel_status_icon_supply",
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"0%+135 0%+65 0%+150 0%+130",
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"0%+135 0%+65 0%+150 0%+130",
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"0%+135 100%-110 0%+150 100%-45");
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"0%+135 100%-110 0%+150 100%-45");
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getGUIObjectByName("session_panel_status_icon_supply").caption = "1575";
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getGUIObjectByName("session_panel_status_icon_supply").caption = "[icon=icon_resource_food] 1575";
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]]></action>
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]]></action>
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</object>
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</object>
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<object type="button" name="session_panel_status_icon_garrison" sprite="statistic_garrison" textcolor="100 100 255" text-align="center" text-valign="center" ghost="true" z="70" hidden="false">
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<object type="button" name="session_panel_status_icon_garrison" textcolor="100 100 255" text-align="center" text-valign="center" ghost="true" z="70" hidden="false">
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<action on="Load"><![CDATA[
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<action on="Load"><![CDATA[
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AddSizeString("session_panel_status_icon_garrison",
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AddSizeString("session_panel_status_icon_garrison",
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"0%+126 0%+65 0%+141 0%+130",
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"0%+116 0%+65 0%+141 0%+130",
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"0%+126 100%-160 0%+141 100%-95");
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"0%+116 100%-160 0%+141 100%-95");
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getGUIObjectByName("session_panel_status_icon_garrison").caption = "23/30";
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getGUIObjectByName("session_panel_status_icon_garrison").caption = "[icon=icon_statistic_garrison] 23/30";
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]]></action>
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]]></action>
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</object>
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</object>
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@ -37,16 +37,10 @@
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<!-- TEMPORARY END GAME BUTTON; REMOVE WHEN GAME MENU IMPLEMENTED; BUTTON IS OUTSIDE OF pregame_gui IN ORDER TO BE VISIBLE DURING GAME -->
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<!-- TEMPORARY END GAME BUTTON; REMOVE WHEN GAME MENU IMPLEMENTED; BUTTON IS OUTSIDE OF pregame_gui IN ORDER TO BE VISIBLE DURING GAME -->
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<object type="button" name="End_Game_Button" sprite="sprite1" sprite-over="sprite1-over" sprite-pressed="sprite1-pressed" z="105" textcolor="0 0 0" text-align="center" text-valign="center" hidden="true">End Game
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<object type="button" name="End_Game_Button" hotkey="endgame" z="105" hidden="true">
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<action on="Load"><![CDATA[
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AddSizeString(this.name,
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"100%-150 100%-53 100%-30 100%-32",
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"100%-150 0%+32 100%-30 0%+53");
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]]></action>
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<action on="Press"><![CDATA[
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<action on="Press"><![CDATA[
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endGame();
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endGame();
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GUIObjectHide("session_gui");
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GUIObjectHide("session_gui");
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GUIObjectHide("End_Game_Button");
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GUIObjectUnhide("pregame_gui");
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GUIObjectUnhide("pregame_gui");
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]]></action>
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]]></action>
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</object>
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</object>
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@ -2,6 +2,7 @@ function initSession()
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{
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{
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initCoord();
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initCoord();
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initGroupPane();
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initGroupPane();
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initResourcePool();
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}
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}
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// ====================================================================
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// ====================================================================
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@ -11,6 +11,15 @@ function initCoord()
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crd_portrait_lrg_height = crd_portrait_lrg_width;
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crd_portrait_lrg_height = crd_portrait_lrg_width;
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crd_portrait_sml_width = 32;
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crd_portrait_sml_width = 32;
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crd_portrait_sml_height = crd_portrait_sml_width;
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crd_portrait_sml_height = crd_portrait_sml_width;
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// Screen percentages.
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top_screen = 0;
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mid_screen = 50;
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bottom_screen = 100;
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// Small icons (eg Movement Rate, Food).
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crd_mini_icon_width = 20;
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crd_mini_icon_height = crd_mini_icon_width;
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}
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}
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// ====================================================================
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// ====================================================================
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@ -139,6 +148,8 @@ function FlipGUI(NewGUIType)
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break;
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break;
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}
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}
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}
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}
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UpdateGroupPane();
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}
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}
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else
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else
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{
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{
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24
binaries/data/mods/official/gui/test/functions_session_resource_pool.js
Executable file
24
binaries/data/mods/official/gui/test/functions_session_resource_pool.js
Executable file
@ -0,0 +1,24 @@
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function initResourcePool()
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{
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// Resource counter (base).
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crd_resource_counter_width_base = 53;
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crd_resource_counter_height_base = 19;
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// Resource counter (short).
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crd_resource_counter_width = crd_mini_icon_width+crd_resource_counter_width_base+1;
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crd_resource_counter_height = crd_mini_icon_height;
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// Resource counter (long).
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crd_resource_counter_long_width = crd_resource_counter_width+9;
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crd_resource_counter_long_height = crd_resource_counter_height;
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// Resource counter span.
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crd_resource_counter_span = 5;
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crd_resource_food_x = -200;
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crd_resource_food_y = 4;
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crd_resource_wood_x = crd_resource_food_x+crd_resource_counter_width+crd_resource_counter_span;
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crd_resource_wood_y = crd_resource_food_y;
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crd_resource_stone_x = crd_resource_wood_x+crd_resource_counter_width+crd_resource_counter_span;
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crd_resource_stone_y = crd_resource_wood_y;
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crd_resource_ore_x = crd_resource_stone_x+crd_resource_counter_width+crd_resource_counter_span;
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crd_resource_ore_y = crd_resource_stone_y;
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crd_resource_population_x = crd_resource_ore_x+crd_resource_counter_width+crd_resource_counter_span;
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||||||
|
crd_resource_population_y = crd_resource_ore_y;
|
||||||
|
}
|
@ -42,7 +42,16 @@
|
|||||||
sprite-button-top-pressed="sprite2-pressed"
|
sprite-button-top-pressed="sprite2-pressed"
|
||||||
/>
|
/>
|
||||||
|
|
||||||
<icon name="smiley" texture="test2" size="16 16" />
|
<!-- Resource Icons -->
|
||||||
|
<icon name="icon_resource_food" texture="resource_food" size="20 20"/>
|
||||||
|
<icon name="icon_resource_wood" texture="resource_wood" size="20 20"/>
|
||||||
|
<icon name="icon_resource_stone" texture="resource_stone" size="20 20"/>
|
||||||
|
<icon name="icon_resource_ore" texture="resource_ore" size="20 20"/>
|
||||||
|
<icon name="icon_resource_population" texture="resource_population" size="20 20"/>
|
||||||
|
|
||||||
|
<!-- Statistic Icons -->
|
||||||
|
|
||||||
|
<icon name="icon_statistic_garrison" texture="statistic_garrison" size="20 20"/>
|
||||||
|
|
||||||
<!-- Commented out until tooltips are implemented as documented.
|
<!-- Commented out until tooltips are implemented as documented.
|
||||||
<tooltip name="session_tooltip"
|
<tooltip name="session_tooltip"
|
||||||
|
@ -236,36 +236,61 @@
|
|||||||
|
|
||||||
<!--
|
<!--
|
||||||
==========================================
|
==========================================
|
||||||
TOP BAR
|
RESOURCE BAR
|
||||||
==========================================
|
==========================================
|
||||||
-->
|
-->
|
||||||
|
|
||||||
<sprite name="resource_food">
|
<sprite name="resource_food">
|
||||||
<image texture="ui_icon_resource_food_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_resource_food_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="resource_wood">
|
<sprite name="resource_wood">
|
||||||
<image texture="ui_icon_resource_wood_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_resource_wood_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="resource_stone">
|
<sprite name="resource_stone">
|
||||||
<image texture="ui_icon_resource_stone_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_resource_stone_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="resource_ore">
|
<sprite name="resource_ore">
|
||||||
<image texture="ui_icon_resource_ore_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_resource_ore_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="resource_population">
|
<sprite name="resource_population">
|
||||||
<image texture="ui_icon_resource_population_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_resource_population_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="resource_counter">
|
<sprite name="resource_counter">
|
||||||
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="0 0 53 19" />
|
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="resource_counter_long">
|
<sprite name="resource_counter_long">
|
||||||
<image texture="ui_icon_resource_counter_long.png" texture-size="0 0 64 64" size="0 0 62 19" />
|
<image texture="ui_icon_resource_counter_long.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||||
|
</sprite>
|
||||||
|
|
||||||
|
<sprite name="resource_food_counter">
|
||||||
|
<image texture="ui_icon_resource_food_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||||
|
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||||
|
</sprite>
|
||||||
|
|
||||||
|
<sprite name="resource_wood_counter">
|
||||||
|
<image texture="ui_icon_resource_wood_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||||
|
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||||
|
</sprite>
|
||||||
|
|
||||||
|
<sprite name="resource_stone_counter">
|
||||||
|
<image texture="ui_icon_resource_stone_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||||
|
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||||
|
</sprite>
|
||||||
|
|
||||||
|
<sprite name="resource_ore_counter">
|
||||||
|
<image texture="ui_icon_resource_ore_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||||
|
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||||
|
</sprite>
|
||||||
|
|
||||||
|
<sprite name="resource_population_counter">
|
||||||
|
<image texture="ui_icon_resource_population_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||||
|
<image texture="ui_icon_resource_counter_long.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
@ -275,23 +300,23 @@
|
|||||||
-->
|
-->
|
||||||
|
|
||||||
<sprite name="statistic_hp">
|
<sprite name="statistic_hp">
|
||||||
<image texture="ui_icon_statistic_hp_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_statistic_hp_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="statistic_rank1">
|
<sprite name="statistic_rank1">
|
||||||
<image texture="ui_icon_statistic_rank1_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_statistic_rank1_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="statistic_rank2">
|
<sprite name="statistic_rank2">
|
||||||
<image texture="ui_icon_statistic_rank2_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_statistic_rank2_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="statistic_rank3">
|
<sprite name="statistic_rank3">
|
||||||
<image texture="ui_icon_statistic_rank3_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_statistic_rank3_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<sprite name="statistic_garrison">
|
<sprite name="statistic_garrison">
|
||||||
<image texture="ui_icon_statistic_garrison_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
<image texture="ui_icon_statistic_garrison_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||||
</sprite>
|
</sprite>
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
|
@ -23,6 +23,14 @@
|
|||||||
sprite2-disabled="sprite2-disabled"
|
sprite2-disabled="sprite2-disabled"
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
<style name="resource_counter"
|
||||||
|
text-valign="bottom"
|
||||||
|
text-align="right"
|
||||||
|
font="prospero16"
|
||||||
|
textcolor="255 255 255"
|
||||||
|
ghost="true"
|
||||||
|
/>
|
||||||
|
|
||||||
<!-- Empty entity portrait. -->
|
<!-- Empty entity portrait. -->
|
||||||
<style name="portrait"
|
<style name="portrait"
|
||||||
sprite="ui_portrait_default_64"
|
sprite="ui_portrait_default_64"
|
||||||
|
Loading…
Reference in New Issue
Block a user