forked from 0ad/0ad
This was SVN commit r6126.
This commit is contained in:
parent
ee969c4627
commit
b8594fb56f
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/m_cape_short.dae</mesh>
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<texture>props/cape_kart_maharbal.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
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<texture>props/shield/iber_round_c.dds</texture>
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<material>player_trans.xml</material>
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</actor>
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@ -1,16 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<mesh>structural/iber_tc.pmd</mesh>
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<prop actor="props/structures/iberians/market.xml" attachpoint="props_main"/>
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<texture>structural/iber_struct_a.dds</texture>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<prop actor="props/structures/iberians/market.xml" attachpoint="props_main"/>
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<texture>structural/iber_struct_a.dds</texture>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/hero_maharbal_r.xml" attachpoint="rider"/>
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</variant>
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</group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_kart_maharbal.dds</texture>
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<material>player_trans.xml</material>
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@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_numid_elite.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/kart_buckler_maharbal.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/kart_hero_1.xml" attachpoint="helmet"/>
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<prop actor="props/units/cape_kart_maharbal.xml" attachpoint="shoulders"/>
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</group>
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<group>
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<variant frequency="1" name="Maharbal-chainmail">
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<texture>skeletal/kart_hero_maharbal.dds</texture>
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<material>player_trans.xml</material>
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@ -1,92 +1,92 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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||||
<prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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</props>
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<texture>skeletal/kart_ijv_b_1.dds</texture>
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</variant>
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<group>
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<props>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop attachpoint="r_hand"/>
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<variant name="gather_wood">
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<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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</variant>
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<variant name="gather_grain">
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||||
<props>
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<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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||||
<variant name="gather_stone">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<variant name="gather_metal">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<variant name="Build">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
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||||
<castshadow/>
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|
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<group>
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||||
<variant frequency="100" name="Base">
|
||||
<animations>
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||||
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
|
||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
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|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/>
|
||||
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|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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||||
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|
||||
<texture>skeletal/iber_isw_b_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
||||
<prop attachpoint="r_hand"/>
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||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
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||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
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|
||||
</variant>
|
||||
<variant name="gather_fruit">
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||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
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|
||||
</variant>
|
||||
<variant name="gather_stone">
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||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
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||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,52 +1,53 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
|
||||
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/pers_car_a_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
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|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
|
||||
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<texture>skeletal/pers_car_a_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/gaia/grass_field_temperate_dry_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/grass_field_temperate_dry_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/cape_kart_maharbal.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/cape_kart_maharbal.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/kart_round_aa.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/kart_round_aa.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/shield/kart_round_ab.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/kart_round_ab.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_maharbal.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_kart_maharbal.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_hero_maharbal.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_hero_maharbal.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_car_a_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_car_a_1.dds
(Stored with Git LFS)
Binary file not shown.
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity Parent="template_unit_hero">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
||||
<Specific>Maharbal</Specific>
|
||||
|
||||
<Civ>Carthaginians</Civ>
|
||||
|
||||
<History>Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it."</History>
|
||||
|
||||
</Id>
|
||||
|
||||
<Footprint>
|
||||
<Radius>1.5</Radius>
|
||||
<Height>7.5</Height>
|
||||
</Footprint>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/carthaginians/hero_maharbal_horse.xml.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -1,6 +1,9 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity Parent="template_unit_mechanical_siege">
|
||||
|
||||
<Actor>units/hellenes/siege_spear.xml</Actor>
|
||||
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
@ -29,11 +32,10 @@
|
||||
</Traits>
|
||||
<Actions>
|
||||
<Move>
|
||||
<Speed>5.0</Speed>
|
||||
<Speed>6.0</Speed>
|
||||
<Run>
|
||||
<Speed>5.9</Speed>
|
||||
<Speed>7.0</Speed>
|
||||
</Run>
|
||||
</Move>
|
||||
</Actions>
|
||||
<Actor>units/hellenes/siege_spear.xml</Actor>
|
||||
</Entity>
|
@ -30,5 +30,12 @@
|
||||
<Height>3.5</Height>
|
||||
</Footprint>
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
<Move>
|
||||
<Speed>5.0</Speed>
|
||||
<Run>
|
||||
<Speed>5.9</Speed>
|
||||
</Run>
|
||||
</Move>
|
||||
</Actions>
|
||||
</Entity>
|
BIN
binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/Playtest - Desert Oasis.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Playtest - Desert Oasis.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/Playtest - Desert Oasis.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Playtest - Desert Oasis.xml
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user