This was SVN commit r6126.

This commit is contained in:
Michael D. Hafer 2008-06-28 00:16:56 +00:00
parent ee969c4627
commit b8594fb56f
21 changed files with 331 additions and 173 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/m_cape_short.dae</mesh>
<texture>props/cape_kart_maharbal.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
<props>
<prop actor="props/units/shields/celt_buckler_c_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-A">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,16 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<mesh>structural/iber_tc.pmd</mesh> <mesh>structural/iber_tc.pmd</mesh>
<props> <props>
<prop actor="props/structures/iberians/market.xml" attachpoint="props_main"/> <prop actor="props/structures/iberians/market.xml" attachpoint="props_main"/>
</props> </props>
<texture>structural/iber_struct_a.dds</texture> <texture>structural/iber_struct_a.dds</texture>
</variant> </variant>
</group> </group>
</actor> <material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_maharbal_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_kart_maharbal.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_numid_elite.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_buckler_maharbal.xml" attachpoint="shield"/>
<prop actor="props/units/heads/kart_hero_1.xml" attachpoint="helmet"/>
<prop actor="props/units/cape_kart_maharbal.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Maharbal-chainmail">
<texture>skeletal/kart_hero_maharbal.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,92 +1,92 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/> <animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/> <animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/> <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/> <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/> <animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/> <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/> <animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/> <animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/> <animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/> <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations> </animations>
<mesh>skeletal/m_tunic_long.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>
<prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/> <prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props> </props>
<texture>skeletal/kart_ijv_b_1.dds</texture> <texture>skeletal/iber_isw_b_3.dds</texture>
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="100" name="Idle"/> <variant frequency="100" name="Idle"/>
<variant name="Melee"> <variant name="Melee">
<props> <props>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/> <prop attachpoint="r_hand"/>
</props> </props>
</variant> </variant>
<variant name="gather_wood"> <variant name="gather_wood">
<props> <props>
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
</props> </props>
</variant> </variant>
<variant name="gather_grain"> <variant name="gather_grain">
<props> <props>
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props> </props>
</variant> </variant>
<variant name="gather_fruit"> <variant name="gather_fruit">
<props> <props>
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/> <prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/> <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props> </props>
</variant> </variant>
<variant name="gather_stone"> <variant name="gather_stone">
<props> <props>
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/> <prop actor="" attachpoint="r_hand"/>
</props> </props>
</variant> </variant>
<variant name="gather_metal"> <variant name="gather_metal">
<props> <props>
<prop attachpoint="shield"/> <prop attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/> <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/> <prop attachpoint="r_hand"/>
</props> </props>
</variant> </variant>
<variant name="Build"> <variant name="Build">
<props> <props>
<prop actor="" attachpoint="shield"/> <prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/> <prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/> <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>player_trans.xml</material>
</actor> </actor>

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@ -1,52 +1,53 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/> <animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/> <animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/> <animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/> <animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/> <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/> <animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/> <animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/> <animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/> <animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/> <animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations> </animations>
<mesh>skeletal/m_pants.dae</mesh> <mesh>skeletal/m_pants_celt.dae</mesh>
<props> <props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/> <prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/> <prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/> <prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
</props> <prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<texture>skeletal/pers_car_a_1.dds</texture> </props>
</variant> <texture>skeletal/pers_car_a_1.dds</texture>
</group> </variant>
</group>
<group>
<variant frequency="100" name="Idle"/> <group>
<variant name="Melee"> <variant frequency="100" name="Idle"/>
<props> <variant name="Melee">
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/> <props>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
</props> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</variant> </props>
</group> </variant>
</group>
<material>player_trans.xml</material>
<material>player_trans.xml</material>
</actor>
</actor>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_hero">
<Traits>
<Id>
<Specific>Maharbal</Specific>
<Civ>Carthaginians</Civ>
<History>Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it."</History>
</Id>
<Footprint>
<Radius>1.5</Radius>
<Height>7.5</Height>
</Footprint>
</Traits>
<Actor>units/carthaginians/hero_maharbal_horse.xml.xml</Actor>
</Entity>

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@ -1,6 +1,9 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?> <?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_mechanical_siege"> <Entity Parent="template_unit_mechanical_siege">
<Actor>units/hellenes/siege_spear.xml</Actor>
<Traits> <Traits>
<Id> <Id>
@ -29,11 +32,10 @@
</Traits> </Traits>
<Actions> <Actions>
<Move> <Move>
<Speed>5.0</Speed> <Speed>6.0</Speed>
<Run> <Run>
<Speed>5.9</Speed> <Speed>7.0</Speed>
</Run> </Run>
</Move> </Move>
</Actions> </Actions>
<Actor>units/hellenes/siege_spear.xml</Actor>
</Entity> </Entity>

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@ -30,5 +30,12 @@
<Height>3.5</Height> <Height>3.5</Height>
</Footprint> </Footprint>
</Traits> </Traits>
<Actions>
<Move>
<Speed>5.0</Speed>
<Run>
<Speed>5.9</Speed>
</Run>
</Move>
</Actions>
</Entity> </Entity>

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