forked from 0ad/0ad
Normals and Specs for Persian city tile terrain.
This was SVN commit r12425.
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@ -2,7 +2,8 @@
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<terrain>
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<terrain>
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<textures>
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<textures>
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<texture name="baseTex" file="types/desert_city_tile_pers.png"/>
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<texture name="baseTex" file="types/desert_city_tile_pers.png"/>
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<texture name="normTex" file="types/desert_city_tile_pers_norm.png"/>
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<texture name="specTex" file="types/desert_city_tile_pers_spec.png"/>
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</textures>
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</textures>
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<props groups="city" movementclass="city" mmap="230 227 198" angle="0.0" size="64.0"/>
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<material>terrain_norm.xml</material>
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<material>terrain_base.xml</material>
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</terrain>
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</terrain>
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BIN
binaries/data/mods/public/art/textures/terrain/types/desert_city_tile_pers_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/terrain/types/desert_city_tile_pers_norm.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/terrain/types/desert_city_tile_pers_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/terrain/types/desert_city_tile_pers_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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