forked from 0ad/0ad
This was SVN commit r4722.
This commit is contained in:
parent
679d6bd376
commit
ba666313f1
@ -1,90 +1,93 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="100" name="Base">
|
||||
<animations>
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||||
<!-- Class Specific -->
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<!-- Stamina Specific -->
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<!-- Citzen Soldier Specific -->
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<!-- Shared -->
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
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<props>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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||||
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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||||
</props>
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||||
<texture>skeletal/hele_isp_b.dds</texture>
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||||
</variant>
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||||
</group>
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||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
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||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
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||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
|
||||
</props>
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||||
</variant>
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||||
<variant name="gather_grain">
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||||
<props>
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||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
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||||
<props>
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||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
|
||||
<variant name="Build">
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||||
<props>
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||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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||||
<prop attachpoint="l_hand"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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||||
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
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||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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||||
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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||||
</props>
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||||
<texture>skeletal/hele_isp_b.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Idle"/>
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||||
<variant name="Melee">
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||||
<props>
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||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_wood">
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||||
<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
|
||||
<variant name="gather_stone">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="gather_metal">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="Build">
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||||
<props>
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||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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||||
<prop attachpoint="l_hand"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
|
@ -1,85 +1,92 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
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||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_iar_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
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||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
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||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
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||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
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||||
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||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_iar_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,90 +1,93 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<!-- Class Specific -->
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<!-- Stamina Specific -->
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<!-- Citzen Soldier Specific -->
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<!-- Shared -->
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_cav_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_iar_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_cav_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_iar_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
Loading…
Reference in New Issue
Block a user