Changes player panel spin controls to use default style.

This was SVN commit r10099.
This commit is contained in:
historic_bruno 2011-08-26 22:11:30 +00:00
parent 53de4a8d5d
commit bb77e3a300

View File

@ -100,23 +100,23 @@ public:
gridSizer = new wxFlexGridSizer(2, 5, 5);
gridSizer->AddGrowableCol(1);
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Food")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
wxSpinCtrl* foodCtrl = new wxSpinCtrl(this, ID_PlayerFood, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
wxSpinCtrl* foodCtrl = new wxSpinCtrl(this, ID_PlayerFood, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
gridSizer->Add(Tooltipped(foodCtrl, _("Initial value of food resource")), wxSizerFlags().Expand());
m_Controls.food = foodCtrl;
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Wood")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
wxSpinCtrl* woodCtrl = new wxSpinCtrl(this, ID_PlayerWood, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
wxSpinCtrl* woodCtrl = new wxSpinCtrl(this, ID_PlayerWood, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
gridSizer->Add(Tooltipped(woodCtrl, _("Initial value of wood resource")), wxSizerFlags().Expand());
m_Controls.wood = woodCtrl;
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Metal")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
wxSpinCtrl* metalCtrl = new wxSpinCtrl(this, ID_PlayerMetal, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
wxSpinCtrl* metalCtrl = new wxSpinCtrl(this, ID_PlayerMetal, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
gridSizer->Add(Tooltipped(metalCtrl, _("Initial value of metal resource")), wxSizerFlags().Expand());
m_Controls.metal = metalCtrl;
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Stone")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
wxSpinCtrl* stoneCtrl = new wxSpinCtrl(this, ID_PlayerStone, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
wxSpinCtrl* stoneCtrl = new wxSpinCtrl(this, ID_PlayerStone, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
gridSizer->Add(Tooltipped(stoneCtrl, _("Initial value of stone resource")), wxSizerFlags().Expand());
m_Controls.stone = stoneCtrl;
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Pop limit")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
wxSpinCtrl* popCtrl = new wxSpinCtrl(this, ID_PlayerPop, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, INT_MAX);
wxSpinCtrl* popCtrl = new wxSpinCtrl(this, ID_PlayerPop, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, INT_MAX);
gridSizer->Add(Tooltipped(popCtrl, _("Population limit for this player")), wxSizerFlags().Expand());
m_Controls.pop = popCtrl;