forked from 0ad/0ad
This was SVN commit r5382.
This commit is contained in:
parent
8a92304b25
commit
be83accf0c
@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||||
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||||||
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<castshadow/>
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||||||
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||||||
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<group>
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||||||
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<variant frequency="100" name="Base">
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||||||
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<mesh>props/dudette_head.pmd</mesh>
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||||||
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<texture>props/head/celt_fem_a.dds</texture>
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</variant>
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||||||
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</group>
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||||||
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||||||
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<group>
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||||||
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<variant frequency="1" name="red">
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||||||
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<colour>206 70 4</colour>
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||||||
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</variant>
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||||||
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</group>
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||||||
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||||||
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<material>objectcolor.xml</material>
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||||||
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||||||
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</actor>
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@ -15,25 +15,17 @@
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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||||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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||||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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</animations>
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||||||
<mesh>skeletal/f_tunic.pmd</mesh>
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<mesh>skeletal/f_tunic.pmd</mesh>
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||||||
<props>
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<props>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_dip.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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</props>
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</props>
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<texture>skeletal/celt_boudicca.dds</texture>
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<texture>skeletal/celt_boudicca.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -40,10 +40,7 @@
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<variant frequency="100" name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<variant name="Melee">
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<props>
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<props>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</props>
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</variant>
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</variant>
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@ -15,7 +15,7 @@
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="18"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="14"/>
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</animations>
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</animations>
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||||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<props>
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@ -7,19 +7,18 @@
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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||||||
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
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||||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="8"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="8"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="9"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="9"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<props>
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@ -32,13 +31,13 @@
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="Body-Chiton-01">
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<variant frequency="1" name="Ekdromos-Chiton-01">
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<texture>skeletal/hele_su1_01.dds</texture>
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<texture>skeletal/hele_su1_01.dds</texture>
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</variant>
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</variant>
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<variant frequency="1" name="Body-Chiton-02">
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<variant frequency="1" name="Ekdromos-Chiton-02">
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<texture>skeletal/hele_su1_02.dds</texture>
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<texture>skeletal/hele_su1_02.dds</texture>
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</variant>
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</variant>
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<variant frequency="1" name="Body-Chiton-03">
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<variant frequency="1" name="Ekdromos-Chiton-03">
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<texture>skeletal/hele_su1_03.dds</texture>
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<texture>skeletal/hele_su1_03.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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@ -10,7 +10,7 @@
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="20"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="14"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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@ -8,13 +8,30 @@
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<animations>
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="20"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
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<animation file="quadraped/horse_attack_a.psa" name="idle" speed="20"/>
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<animation file="quadraped/horse_attack_b.psa" name="idle" speed="20"/>
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</animations>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<props>
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<prop actor="units/persians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
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<prop actor="units/persians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
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</props>
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</props>
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<texture>skeletal/horse_black_a.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="1" name="horse_color_brown">
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<texture>skeletal/horse_pers_csp_b_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse_color_white">
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<texture>skeletal/horse_pers_csp_b_2.dds</texture>
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</variant>
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<variant frequency="1" name="horse_color_beige">
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<texture>skeletal/horse_pers_csp_b_3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -4,26 +4,28 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<props>
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<props>
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<prop actor="props/temp/pers_sign_cavalry_spearman_b.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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</props>
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</props>
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<texture>skeletal/plac_pers_b.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="1" name="Rider-Texture-1">
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<texture>skeletal/pers_csp_b_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -7,7 +7,10 @@
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
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</animations>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<props>
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@ -27,6 +27,9 @@
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<variant frequency="1" name="Rider-Texture-2">
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<variant frequency="1" name="Rider-Texture-2">
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<texture>skeletal/pers_csw_a_1.dds</texture>
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<texture>skeletal/pers_csw_a_1.dds</texture>
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</variant>
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</variant>
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<variant frequency="1" name="Rider-Texture-3">
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<texture>skeletal/pers_csw_a_2.dds</texture>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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@ -44,8 +44,8 @@
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<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/pillum.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/pillum.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/pillum_reverse.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/pillum_reverse.xml" attachpoint="loaded-r_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/pillum.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/pillum.xml" attachpoint="projectile"/>
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<prop actor="" attachpoint="r_hand"/>
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</props>
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</props>
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</variant>
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</variant>
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<variant name="gather_wood">
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<variant name="gather_wood">
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BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_fem_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_fem_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_b_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_b_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_b_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_b_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_b_3.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_b_3.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csp_b_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csp_b_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csw_a_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_csw_a_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_foundation">
|
||||||
Parent="template_foundation"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
|
38
binaries/data/mods/official/entities/other/fence_long.xml
Normal file
38
binaries/data/mods/official/entities/other/fence_long.xml
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
|
<Entity Parent="template_entity_quasi">
|
||||||
|
<Traits>
|
||||||
|
<Id>
|
||||||
|
|
||||||
|
<Specific>Long Wooden Fence</Specific>
|
||||||
|
|
||||||
|
<Civ>Objects</Civ>
|
||||||
|
|
||||||
|
<History>A split rail wooden fence.</History>
|
||||||
|
|
||||||
|
</Id>
|
||||||
|
|
||||||
|
<Footprint>
|
||||||
|
<Width>0.8</Width>
|
||||||
|
<Depth>13.0</Depth>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
|
||||||
|
<Vision>
|
||||||
|
<Los>1</Los>
|
||||||
|
</Vision>
|
||||||
|
|
||||||
|
<Armour>
|
||||||
|
<Hack>1.0</Hack>
|
||||||
|
<Pierce>1.0</Pierce>
|
||||||
|
<Crush>1.0</Crush>
|
||||||
|
</Armour>
|
||||||
|
|
||||||
|
<Health>
|
||||||
|
<Max>50</Max>
|
||||||
|
</Health>
|
||||||
|
</Traits>
|
||||||
|
|
||||||
|
<Actor>temp/fence_wood_long_a.xml</Actor>
|
||||||
|
|
||||||
|
</Entity>
|
40
binaries/data/mods/official/entities/other/fence_short.xml
Normal file
40
binaries/data/mods/official/entities/other/fence_short.xml
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
|
<Entity Parent="template_entity_quasi">
|
||||||
|
<Traits>
|
||||||
|
<Id>
|
||||||
|
|
||||||
|
<Generic>Fence</Generic>
|
||||||
|
|
||||||
|
<Specific>Short Wooden Fence</Specific>
|
||||||
|
|
||||||
|
<Civ>Objects</Civ>
|
||||||
|
|
||||||
|
<History>A split rail wooden fence.</History>
|
||||||
|
|
||||||
|
</Id>
|
||||||
|
|
||||||
|
<Footprint>
|
||||||
|
<Width>0.8</Width>
|
||||||
|
<Depth>6.5</Depth>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
|
||||||
|
<Vision>
|
||||||
|
<Los>1</Los>
|
||||||
|
</Vision>
|
||||||
|
|
||||||
|
<Armour>
|
||||||
|
<Hack>1.0</Hack>
|
||||||
|
<Pierce>1.0</Pierce>
|
||||||
|
<Crush>1.0</Crush>
|
||||||
|
</Armour>
|
||||||
|
|
||||||
|
<Health>
|
||||||
|
<Max>30</Max>
|
||||||
|
</Health>
|
||||||
|
</Traits>
|
||||||
|
|
||||||
|
<Actor>temp/fence_wood_short_a.xml</Actor>
|
||||||
|
|
||||||
|
</Entity>
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit_cavalry_melee">
|
||||||
Parent="template_unit_cavalry_melee"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -35,13 +33,16 @@
|
|||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
|
|
||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>10.0</Hack>
|
<Hack>15.0</Hack>
|
||||||
<Pierce>5.0</Pierce>
|
<Pierce>5.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
<Crush>0.0</Crush>
|
||||||
|
<Charge>
|
||||||
|
<Hack>45.0</Hack>
|
||||||
|
<Pierce>15.0</Pierce>
|
||||||
|
</Charge>
|
||||||
</Melee>
|
</Melee>
|
||||||
</Attack>
|
</Attack>
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit_cavalry_melee">
|
||||||
Parent="template_unit_cavalry_melee"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -37,10 +35,11 @@
|
|||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>12.0</Hack>
|
<Hack>17.0</Hack>
|
||||||
<Pierce>0.0</Pierce>
|
|
||||||
<Crush>0.0</Crush>
|
|
||||||
</Melee>
|
</Melee>
|
||||||
|
<Charge>
|
||||||
|
<Hack>51.0</Hack>
|
||||||
|
</Charge>
|
||||||
</Attack>
|
</Attack>
|
||||||
|
|
||||||
<Move>
|
<Move>
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit_cavalry_ranged">
|
||||||
Parent="template_unit_cavalry_ranged"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -29,13 +27,11 @@
|
|||||||
</Armour>
|
</Armour>
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Ranged>
|
<Ranged>
|
||||||
<Hack>0.0</Hack>
|
<Hack>0.0</Hack>
|
||||||
<Pierce>15.0</Pierce>
|
<Pierce>40.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
<Crush>0.0</Crush>
|
||||||
</Ranged>
|
</Ranged>
|
||||||
</Attack>
|
</Attack>
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit_cavalry_ranged">
|
||||||
Parent="template_unit_cavalry_ranged"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -29,14 +27,12 @@
|
|||||||
</Armour>
|
</Armour>
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Ranged>
|
<Ranged>
|
||||||
<Hack>0.0</Hack>
|
<Hack>0.0</Hack>
|
||||||
<Pierce>15.0</Pierce>
|
<Pierce>30.0</Pierce>
|
||||||
<Crush>1.0</Crush>
|
<Crush>0.0</Crush>
|
||||||
</Ranged>
|
</Ranged>
|
||||||
</Attack>
|
</Attack>
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit">
|
||||||
Parent="template_unit"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -31,10 +29,10 @@
|
|||||||
|
|
||||||
<Loot>
|
<Loot>
|
||||||
<Xp>1000</Xp>
|
<Xp>1000</Xp>
|
||||||
<Food>1</Food>
|
<Food>10</Food>
|
||||||
<wood>1</wood>
|
<wood>10</wood>
|
||||||
<Stone>1</Stone>
|
<Stone>10</Stone>
|
||||||
<Metal>1</Metal>
|
<Metal>100</Metal>
|
||||||
</Loot>
|
</Loot>
|
||||||
|
|
||||||
<MiniMap>
|
<MiniMap>
|
||||||
@ -42,24 +40,17 @@
|
|||||||
</MiniMap>
|
</MiniMap>
|
||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>30.0</Hack>
|
<Hack>40.0</Hack>
|
||||||
<Pierce>20.0</Pierce>
|
|
||||||
<Crush>2.0</Crush>
|
|
||||||
<Range>5.0</Range>
|
<Range>5.0</Range>
|
||||||
<Speed>1500</Speed>
|
<Speed>1500</Speed>
|
||||||
</Melee>
|
</Melee>
|
||||||
|
|
||||||
<Charge>
|
<Charge>
|
||||||
<Hack>35.0</Hack>
|
<Hack>120.0</Hack>
|
||||||
<Pierce>35.0</Pierce>
|
|
||||||
<Crush>0.0</Crush>
|
|
||||||
<Range>5.0</Range>
|
<Range>5.0</Range>
|
||||||
<Speed>1500</Speed>
|
<Speed>1500</Speed>
|
||||||
</Charge>
|
</Charge>
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit_infantry_melee">
|
||||||
Parent="template_unit_infantry_melee"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -46,10 +44,13 @@
|
|||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>10.0</Hack>
|
<Hack>15.0</Hack>
|
||||||
<Pierce>5.0</Pierce>
|
<Pierce>5.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
|
||||||
</Melee>
|
</Melee>
|
||||||
|
<Charge>
|
||||||
|
<Hack>30.0</Hack>
|
||||||
|
<Pierce>10.0</Pierce>
|
||||||
|
</Charge>
|
||||||
</Attack>
|
</Attack>
|
||||||
|
|
||||||
<Move>
|
<Move>
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit_infantry_melee">
|
||||||
Parent="template_unit_infantry_melee"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -45,10 +43,12 @@
|
|||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>12.0</Hack>
|
<Hack>17.0</Hack>
|
||||||
<Pierce>0.0</Pierce>
|
<Pierce>0.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
|
||||||
</Melee>
|
</Melee>
|
||||||
|
<Charge>
|
||||||
|
<Hack>34.0</Hack>
|
||||||
|
</Charge>
|
||||||
</Attack>
|
</Attack>
|
||||||
|
|
||||||
<Move>
|
<Move>
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit_infantry_ranged">
|
||||||
Parent="template_unit_infantry_ranged"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -42,7 +40,7 @@
|
|||||||
<Attack>
|
<Attack>
|
||||||
<Ranged>
|
<Ranged>
|
||||||
<Hack>0.0</Hack>
|
<Hack>0.0</Hack>
|
||||||
<Pierce>35.0</Pierce>
|
<Pierce>40.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
<Crush>0.0</Crush>
|
||||||
|
|
||||||
<MinRange>20.0</MinRange>
|
<MinRange>20.0</MinRange>
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit_infantry_ranged">
|
||||||
Parent="template_unit_infantry_ranged"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -42,7 +40,7 @@
|
|||||||
<Attack>
|
<Attack>
|
||||||
<Ranged>
|
<Ranged>
|
||||||
<Hack>0.0</Hack>
|
<Hack>0.0</Hack>
|
||||||
<Pierce>20.0</Pierce>
|
<Pierce>25.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
<Crush>0.0</Crush>
|
||||||
|
|
||||||
<MinRange>16.0</MinRange>
|
<MinRange>16.0</MinRange>
|
||||||
|
@ -43,7 +43,7 @@
|
|||||||
<Attack>
|
<Attack>
|
||||||
<Ranged>
|
<Ranged>
|
||||||
<Hack>0.0</Hack>
|
<Hack>0.0</Hack>
|
||||||
<Pierce>15.0</Pierce>
|
<Pierce>20.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
<Crush>0.0</Crush>
|
||||||
|
|
||||||
<MinRange>16.0</MinRange>
|
<MinRange>16.0</MinRange>
|
||||||
|
@ -12,15 +12,19 @@
|
|||||||
<Classes>Organic, Mounted</Classes>
|
<Classes>Organic, Mounted</Classes>
|
||||||
|
|
||||||
</Id>
|
</Id>
|
||||||
<Creation>
|
<Creation>
|
||||||
<Resource>
|
<Resource>
|
||||||
<Food>300</Food>
|
<Food>300</Food>
|
||||||
<Metal>150</Metal>
|
<Metal>150</Metal>
|
||||||
</Resource>
|
</Resource>
|
||||||
</Creation>
|
</Creation>
|
||||||
|
<Footprint>
|
||||||
|
<Radius>1.2</Radius>
|
||||||
|
<Height>7.5</Height>
|
||||||
|
</Footprint>
|
||||||
<Auras>
|
<Auras>
|
||||||
<Trample>
|
<Trample>
|
||||||
<Radius>1</Radius>
|
<Radius>3</Radius>
|
||||||
<Speed>1000</Speed>
|
<Speed>1000</Speed>
|
||||||
<Duration>3</Duration>
|
<Duration>3</Duration>
|
||||||
|
|
||||||
@ -35,21 +39,27 @@
|
|||||||
</Trample>
|
</Trample>
|
||||||
</Auras>
|
</Auras>
|
||||||
<Armour>
|
<Armour>
|
||||||
<Hack>300.0</Hack>
|
<Hack>7.0</Hack>
|
||||||
<Pierce>240.0</Pierce>
|
<Pierce>8.0</Pierce>
|
||||||
<Crush>210.0</Crush>
|
<Crush>14.0</Crush>
|
||||||
</Armour>
|
</Armour>
|
||||||
|
<Health>
|
||||||
|
<Max>200</Max>
|
||||||
|
</Health>
|
||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Hack>350.0</Hack>
|
<Hack>35.0</Hack>
|
||||||
<Pierce>220.0</Pierce>
|
<Pierce>0.0</Pierce>
|
||||||
<Crush>260.0</Crush>
|
<Crush>0.0</Crush>
|
||||||
</Attack>
|
|
||||||
|
|
||||||
|
<Charge>
|
||||||
|
<Hack>105.0</Hack>
|
||||||
|
</Charge>
|
||||||
|
</Attack>
|
||||||
|
|
||||||
<Move>
|
<Move>
|
||||||
<Speed>13.0</Speed>
|
<Speed>13.0</Speed>
|
||||||
<Run>
|
<Run>
|
||||||
|
@ -17,15 +17,22 @@
|
|||||||
</Resource>
|
</Resource>
|
||||||
</Creation>
|
</Creation>
|
||||||
<Armour>
|
<Armour>
|
||||||
<Hack>5.0</Hack>
|
<Hack>8.0</Hack>
|
||||||
<Pierce>4.0</Pierce>
|
<Pierce>7.0</Pierce>
|
||||||
<Crush>12.0</Crush>
|
<Crush>12.0</Crush>
|
||||||
</Armour>
|
</Armour>
|
||||||
|
<Health>
|
||||||
|
<Max>175</Max>
|
||||||
|
</Health>
|
||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Hack>25.0</Hack>
|
<Hack>30.0</Hack>
|
||||||
|
<Charge>
|
||||||
|
<Hack>75.0</Hack>
|
||||||
|
</Charge>
|
||||||
</Attack>
|
</Attack>
|
||||||
<Move>
|
<Move>
|
||||||
<Speed>8.5</Speed>
|
<Speed>8.5</Speed>
|
||||||
|
Binary file not shown.
@ -32,12 +32,11 @@
|
|||||||
|
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>30.0</Hack>
|
<Hack>50.0</Hack>
|
||||||
</Melee>
|
</Melee>
|
||||||
|
|
||||||
<Charge>
|
<Charge>
|
||||||
<Hack>90.0</Hack>
|
<Hack>150.0</Hack>
|
||||||
|
|
||||||
<Range>5.0</Range>
|
<Range>5.0</Range>
|
||||||
<Speed>1500</Speed>
|
<Speed>1500</Speed>
|
||||||
</Charge>
|
</Charge>
|
||||||
@ -46,7 +45,7 @@
|
|||||||
|
|
||||||
<Move>
|
<Move>
|
||||||
<Speed>8.0</Speed>
|
<Speed>8.0</Speed>
|
||||||
<TurningRadius>4.0</TurningRadius>
|
<TurningRadius>1.0</TurningRadius>
|
||||||
|
|
||||||
<Run>
|
<Run>
|
||||||
<Speed>16.0</Speed>
|
<Speed>16.0</Speed>
|
||||||
|
@ -17,8 +17,8 @@
|
|||||||
</Promotion>
|
</Promotion>
|
||||||
|
|
||||||
<Armour>
|
<Armour>
|
||||||
<Hack>5.5</Hack>
|
<Hack>6.5</Hack>
|
||||||
<Pierce>3.3</Pierce>
|
<Pierce>5.0</Pierce>
|
||||||
<Crush>11.0</Crush>
|
<Crush>11.0</Crush>
|
||||||
</Armour>
|
</Armour>
|
||||||
|
|
||||||
@ -31,12 +31,22 @@
|
|||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>11.0</Hack>
|
<Hack>16.0</Hack>
|
||||||
<Pierce>6.0</Pierce>
|
<Pierce>7.5</Pierce>
|
||||||
<Crush>0.0</Crush>
|
|
||||||
</Melee>
|
</Melee>
|
||||||
|
<Charge>
|
||||||
|
<Hack>32.0</Hack>
|
||||||
|
<Pierce>15.0</Pierce>
|
||||||
|
</Charge>
|
||||||
</Attack>
|
</Attack>
|
||||||
</Actions>
|
|
||||||
|
<Move>
|
||||||
|
<Speed>7.25</Speed>
|
||||||
|
<Run>
|
||||||
|
<Speed>14.0</Speed>
|
||||||
|
</Run>
|
||||||
|
</Move>
|
||||||
|
</Actions>
|
||||||
|
|
||||||
<Actor>units/hellenes/infantry_spearman_a.xml</Actor>
|
<Actor>units/hellenes/infantry_spearman_a.xml</Actor>
|
||||||
|
|
||||||
|
@ -22,9 +22,35 @@
|
|||||||
<Entity>hele_infantry_spearman_a</Entity>
|
<Entity>hele_infantry_spearman_a</Entity>
|
||||||
|
|
||||||
</Promotion>
|
</Promotion>
|
||||||
|
|
||||||
|
<Armour>
|
||||||
|
<Hack>5.0</Hack>
|
||||||
|
<Pierce>4.5</Pierce>
|
||||||
|
<Crush>10.0</Crush>
|
||||||
|
</Armour>
|
||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
|
<Actions>
|
||||||
|
<Attack>
|
||||||
|
<Melee>
|
||||||
|
<Hack>15.0</Hack>
|
||||||
|
<Pierce>6.0</Pierce>
|
||||||
|
</Melee>
|
||||||
|
<Charge>
|
||||||
|
<Hack>30.0</Hack>
|
||||||
|
<Pierce>12.0</Pierce>
|
||||||
|
</Charge>
|
||||||
|
</Attack>
|
||||||
|
|
||||||
|
<Move>
|
||||||
|
<Speed>7.5</Speed>
|
||||||
|
<Run>
|
||||||
|
<Speed>15.0</Speed>
|
||||||
|
</Run>
|
||||||
|
</Move>
|
||||||
|
</Actions>
|
||||||
|
|
||||||
<Actor>units/hellenes/infantry_spearman_b.xml</Actor>
|
<Actor>units/hellenes/infantry_spearman_b.xml</Actor>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
@ -11,9 +11,9 @@
|
|||||||
</Id>
|
</Id>
|
||||||
|
|
||||||
<Armour>
|
<Armour>
|
||||||
<Hack>6.0</Hack>
|
<Hack>7.0</Hack>
|
||||||
<Pierce>5.0</Pierce>
|
<Pierce>5.0</Pierce>
|
||||||
<Crush>11.0</Crush>
|
<Crush>12.0</Crush>
|
||||||
</Armour>
|
</Armour>
|
||||||
|
|
||||||
<Health>
|
<Health>
|
||||||
@ -25,22 +25,22 @@
|
|||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>12.5</Hack>
|
<Hack>17.0</Hack>
|
||||||
<Pierce>7.75</Pierce>
|
<Pierce>8.5</Pierce>
|
||||||
<Crush>0.0</Crush>
|
|
||||||
</Melee>
|
</Melee>
|
||||||
|
|
||||||
<Charge>
|
<Charge>
|
||||||
<Hack>14.0</Hack>
|
<Hack>35.0</Hack>
|
||||||
<Pierce>9.0</Pierce>
|
<Pierce>17.0</Pierce>
|
||||||
<Crush>15.0</Crush>
|
</Charge>
|
||||||
|
|
||||||
<Range>5.0</Range>
|
|
||||||
<Speed>1500</Speed>
|
|
||||||
</Charge>
|
|
||||||
|
|
||||||
</Attack>
|
</Attack>
|
||||||
</Actions>
|
|
||||||
|
<Move>
|
||||||
|
<Speed>7.25</Speed>
|
||||||
|
<Run>
|
||||||
|
<Speed>14.0</Speed>
|
||||||
|
</Run>
|
||||||
|
</Move>
|
||||||
|
</Actions>
|
||||||
|
|
||||||
<Actor>units/hellenes/infantry_spearman_e.xml</Actor>
|
<Actor>units/hellenes/infantry_spearman_e.xml</Actor>
|
||||||
|
|
||||||
|
@ -15,13 +15,38 @@
|
|||||||
|
|
||||||
</Id>
|
</Id>
|
||||||
|
|
||||||
<Footprint>
|
<Armour>
|
||||||
<Radius>1.2</Radius>
|
<Hack>8.0</Hack>
|
||||||
<Height>7.5</Height>
|
<Pierce>10.0</Pierce>
|
||||||
</Footprint>
|
<Crush>14.0</Crush>
|
||||||
|
</Armour>
|
||||||
|
<Health>
|
||||||
|
<Max>225</Max>
|
||||||
|
</Health>
|
||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
|
<Actions>
|
||||||
|
<Attack>
|
||||||
|
<Hack>15.0</Hack>
|
||||||
|
<Pierce>20.0</Pierce>
|
||||||
|
<Crush>5.0</Crush>
|
||||||
|
|
||||||
|
<Charge>
|
||||||
|
<Hack>45.0</Hack>
|
||||||
|
<Pierce>60.0</Pierce>
|
||||||
|
<Crush>15.0</Crush>
|
||||||
|
</Charge>
|
||||||
|
</Attack>
|
||||||
|
|
||||||
|
<Move>
|
||||||
|
<Speed>12.0</Speed>
|
||||||
|
<Run>
|
||||||
|
<Speed>22.0</Speed>
|
||||||
|
</Run>
|
||||||
|
</Move>
|
||||||
|
</Actions>
|
||||||
|
|
||||||
<Actor>units/hellenes/super_unit_4.xml</Actor>
|
<Actor>units/hellenes/super_unit_4.xml</Actor>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
@ -16,48 +16,42 @@
|
|||||||
<History>Ekdromos (literally: out runner) was a development of the hoplite. Development of the hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.</History>
|
<History>Ekdromos (literally: out runner) was a development of the hoplite. Development of the hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.</History>
|
||||||
|
|
||||||
</Id>
|
</Id>
|
||||||
|
|
||||||
|
<Footprint>
|
||||||
|
<Radius>0.5</Radius>
|
||||||
|
<Height>4.0</Height>
|
||||||
|
</Footprint>
|
||||||
|
|
||||||
<Armour>
|
<Armour>
|
||||||
<Hack>6.0</Hack>
|
<Hack>8.0</Hack>
|
||||||
<Pierce>5.0</Pierce>
|
<Pierce>9.0</Pierce>
|
||||||
<Crush>11.0</Crush>
|
<Crush>12.0</Crush>
|
||||||
</Armour>
|
</Armour>
|
||||||
|
|
||||||
<Health>
|
<Health>
|
||||||
<Max>120</Max>
|
<Max>160</Max>
|
||||||
</Health>
|
</Health>
|
||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>13.0</Hack>
|
<Hack>18.0</Hack>
|
||||||
<Pierce>9.0</Pierce>
|
<Pierce>10.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
|
||||||
</Melee>
|
</Melee>
|
||||||
|
|
||||||
<Charge>
|
<Charge>
|
||||||
<Hack>18.0</Hack>
|
<Hack>18.0</Hack>
|
||||||
<Pierce>11.0</Pierce>
|
<Pierce>11.0</Pierce>
|
||||||
<Crush>15.0</Crush>
|
<Crush>15.0</Crush>
|
||||||
|
|
||||||
<Range>5.0</Range>
|
|
||||||
<Speed>1500</Speed>
|
|
||||||
</Charge>
|
</Charge>
|
||||||
|
|
||||||
</Attack>
|
</Attack>
|
||||||
|
|
||||||
<Move>
|
<Move>
|
||||||
<Speed>13.0</Speed>
|
<Speed>12.0</Speed>
|
||||||
<TurningRadius>1.0</TurningRadius>
|
|
||||||
|
|
||||||
<Run>
|
<Run>
|
||||||
<Speed>25.0</Speed>
|
<Speed>18.0</Speed>
|
||||||
<Range>600.0</Range>
|
|
||||||
<RangeMin>5.0</RangeMin>
|
|
||||||
</Run>
|
</Run>
|
||||||
|
|
||||||
</Move>
|
</Move>
|
||||||
|
|
||||||
</Actions>
|
</Actions>
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||||
|
|
||||||
<Entity
|
<Entity Parent="template_unit_super_infantry">
|
||||||
Parent="template_unit_super_infantry"
|
|
||||||
>
|
|
||||||
<Traits>
|
<Traits>
|
||||||
|
|
||||||
<Id>
|
<Id>
|
||||||
@ -24,7 +22,7 @@
|
|||||||
</Armour>
|
</Armour>
|
||||||
|
|
||||||
<Health>
|
<Health>
|
||||||
<Max>140</Max>
|
<Max>180</Max>
|
||||||
</Health>
|
</Health>
|
||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
@ -32,12 +30,17 @@
|
|||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>8.0</Hack>
|
<Hack>10.0</Hack>
|
||||||
<Pierce>20.0</Pierce>
|
<Pierce>25.0</Pierce>
|
||||||
<Crush>0.0</Crush>
|
<Range>6.0</Range>
|
||||||
<Range>7.0</Range>
|
|
||||||
</Melee>
|
</Melee>
|
||||||
</Attack>
|
</Attack>
|
||||||
|
<Move>
|
||||||
|
<Speed>6.5</Speed>
|
||||||
|
<Run>
|
||||||
|
<Speed>0.0</Speed>
|
||||||
|
</Run>
|
||||||
|
</Move>
|
||||||
</Actions>
|
</Actions>
|
||||||
|
|
||||||
<Actor>units/hellenes/super_unit_3.xml</Actor>
|
<Actor>units/hellenes/super_unit_3.xml</Actor>
|
||||||
|
@ -24,7 +24,7 @@
|
|||||||
</Armour>
|
</Armour>
|
||||||
|
|
||||||
<Health>
|
<Health>
|
||||||
<Max>150</Max>
|
<Max>185</Max>
|
||||||
</Health>
|
</Health>
|
||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
@ -32,20 +32,26 @@
|
|||||||
<Actions>
|
<Actions>
|
||||||
<Attack>
|
<Attack>
|
||||||
<Melee>
|
<Melee>
|
||||||
<Hack>15.0</Hack>
|
<Hack>20.0</Hack>
|
||||||
<Pierce>9.0</Pierce>
|
<Pierce>15.0</Pierce>
|
||||||
<Crush>2.0</Crush>
|
<Crush>2.0</Crush>
|
||||||
</Melee>
|
</Melee>
|
||||||
|
|
||||||
<Charge>
|
<Charge>
|
||||||
<Hack>20.0</Hack>
|
<Hack>50.0</Hack>
|
||||||
<Pierce>12.0</Pierce>
|
<Pierce>37.5</Pierce>
|
||||||
<Crush>15.0</Crush>
|
<Crush>5.0</Crush>
|
||||||
|
|
||||||
<Range>5.0</Range>
|
<Range>5.0</Range>
|
||||||
<Speed>1500</Speed>
|
<Speed>1500</Speed>
|
||||||
</Charge>
|
</Charge>
|
||||||
</Attack>
|
</Attack>
|
||||||
|
<Move>
|
||||||
|
<Speed>8.0</Speed>
|
||||||
|
<Run>
|
||||||
|
<Speed>16.5</Speed>
|
||||||
|
</Run>
|
||||||
|
</Move>
|
||||||
</Actions>
|
</Actions>
|
||||||
|
|
||||||
<Actor>units/hellenes/super_unit_1.xml</Actor>
|
<Actor>units/hellenes/super_unit_1.xml</Actor>
|
||||||
|
@ -23,5 +23,5 @@
|
|||||||
|
|
||||||
</Traits>
|
</Traits>
|
||||||
|
|
||||||
<Actor>units/persians/cavalry_javelinist_b.xml</Actor>
|
<Actor>units/persians/cavalry_spearman_b.xml</Actor>
|
||||||
</Entity>
|
</Entity>
|
Loading…
Reference in New Issue
Block a user