forked from 0ad/0ad
Fix #3613 by adding the visibility component to triggers. Patch by elexis.
This was SVN commit r17270.
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@ -19,5 +19,11 @@
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<SilhouetteOccluder>true</SilhouetteOccluder>
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<VisibleInAtlasOnly>true</VisibleInAtlasOnly>
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</VisualActor>
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<Visibility>
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<RetainInFog>false</RetainInFog>
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<AlwaysVisible>false</AlwaysVisible>
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<Corpse>false</Corpse>
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<Preview>false</Preview>
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</Visibility>
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</Entity>
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