forked from 0ad/0ad
Tweaked foundations' LOS so it depends on their sizes.
This was SVN commit r3567.
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@ -18,6 +18,10 @@
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<Depth>6.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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<Vision>
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<LOS>2</LOS>
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</Vision>
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</Traits>
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@ -18,6 +18,10 @@
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<Depth>9.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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<Vision>
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<LOS>2</LOS>
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</Vision>
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</Traits>
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@ -18,6 +18,10 @@
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<Depth>12.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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<Vision>
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<LOS>3</LOS>
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</Vision>
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</Traits>
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@ -18,6 +18,10 @@
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<Depth>18.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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<Vision>
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<LOS>4</LOS>
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</Vision>
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</Traits>
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@ -18,6 +18,10 @@
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<Depth>24.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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<Vision>
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<LOS>5</LOS>
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</Vision>
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</Traits>
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@ -37,6 +37,7 @@ function entityInit()
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this.traits.id.generic = building.traits.id.generic;
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this.traits.id.specific = building.traits.id.specific;
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this.traits.id.civ = building.traits.id.civ;
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this.traits.id.icon_cell = building.traits.id.icon_cell;
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this.traits.health.max = building.traits.health.max;
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this.build_points = new Object();
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this.build_points.curr = 0.0;
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@ -186,31 +187,9 @@ function entityInit()
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this.damage = damage;
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this.entityComplete = entityComplete;
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this.GotoInRange = GotoInRange;
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this.attachAuras = attachAuras;
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// Attach Auras if the entity is entitled to them.
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if( this.traits.auras )
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{
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if( this.traits.auras.courage )
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{
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a = this.traits.auras.courage;
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this.addAura ( "courage", a.radius, new DamageModifyAura( this, true, a.bonus ) );
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}
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if( this.traits.auras.fear )
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{
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a = this.traits.auras.fear;
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this.addAura ( "fear", a.radius, new DamageModifyAura( this, false, -a.bonus ) );
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}
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if( this.traits.auras.infidelity )
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{
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a = this.traits.auras.infidelity;
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this.addAura ( "infidelity", a.radius, new InfidelityAura( this, a.time ) );
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}
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if( this.traits.auras.dropsite )
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{
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a = this.traits.auras.dropsite;
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this.addAura ( "dropsite", a.radius, new DropsiteAura( this, a.types ) );
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}
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}
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this.attachAuras();
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if ( !this.traits.id )
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{
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@ -290,6 +269,37 @@ function entityInit()
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// ====================================================================
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// Attach any auras the entity is entitled to. This was moved to a separate function so that buildings can have their auras
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// attached to them only when they finish construction.
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function attachAuras()
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{
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if( this.traits.auras )
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{
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if( this.traits.auras.courage )
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{
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a = this.traits.auras.courage;
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this.addAura ( "courage", a.radius, new DamageModifyAura( this, true, a.bonus ) );
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}
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if( this.traits.auras.fear )
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{
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a = this.traits.auras.fear;
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this.addAura ( "fear", a.radius, new DamageModifyAura( this, false, -a.bonus ) );
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}
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if( this.traits.auras.infidelity )
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{
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a = this.traits.auras.infidelity;
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this.addAura ( "infidelity", a.radius, new InfidelityAura( this, a.time ) );
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}
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if( this.traits.auras.dropsite )
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{
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a = this.traits.auras.dropsite;
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this.addAura ( "dropsite", a.radius, new DropsiteAura( this, a.types ) );
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}
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}
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}
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// ====================================================================
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function foundationDestroyed( evt )
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{
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if( this.building != "" ) // Check that we're *really* a foundation since the event handler is kept when we change templates (probably a bug)
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@ -523,6 +533,7 @@ function performBuild( evt )
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{
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t.template = getEntityTemplate( t.building );
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t.building = "";
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t.attachAuras();
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}
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evt.preventDefault(); // Stop performing this action
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}
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@ -20,10 +20,6 @@
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<Regen_Rate>0.0</Regen_Rate>
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</Health>
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<Vision>
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<LOS>3</LOS>
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</Vision>
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</Traits>
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<Script File="entities/template_entity_script.js" />
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