forked from 0ad/0ad
Add initial texture conversion settings.
Replace button texture with higher-quality PNG. This was SVN commit r8102.
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parent
96a8c7bd91
commit
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<?xml version="1.0" encoding="utf-8"?>
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<Textures>
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<File pattern="normal*" normal="true"/>
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</Textures>
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<?xml version="1.0" encoding="utf-8"?>
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<Textures>
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<File pattern="*" alpha="transparency"/>
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</Textures>
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<?xml version="1.0" encoding="utf-8"?>
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<Textures>
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<File pattern="*" format="dxt1"/>
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</Textures>
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4
binaries/data/mods/public/art/textures/textures.xml
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4
binaries/data/mods/public/art/textures/textures.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Textures>
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<File pattern="*" format="dxt5" mipmap="true" filter="box"/>
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</Textures>
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BIN
binaries/data/mods/public/art/textures/ui/global/button/button_wood.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/ui/global/button/button_wood.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/global/button/button_wood.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/global/button/button_wood.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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<?xml version="1.0" encoding="utf-8"?>
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<Textures>
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<!-- Use RGBA for some small files that have ugly DXT artifacts -->
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<File pattern="button_wood.*" format="rgba"/>
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</Textures>
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4
binaries/data/mods/public/art/textures/ui/textures.xml
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4
binaries/data/mods/public/art/textures/ui/textures.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Textures>
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<File pattern="*" mipmap="false" alpha="transparency"/>
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</Textures>
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@ -405,14 +405,14 @@
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</sprite>
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<sprite name="wheatButton">
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<image texture="global/button/button_wood.dds"
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<image texture="global/button/button_wood.png"
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real_texture_placement="0 0 160 31"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="wheatButtonOver">
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<image texture="global/button/button_wood.dds"
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<image texture="global/button/button_wood.png"
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real_texture_placement="0 32 160 64"
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size="0 0 100% 100%"
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/>
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@ -420,7 +420,7 @@
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<sprite name="wheatButtonDisabled">
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<effect grayscale="" />
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<image texture="global/button/button_wood.dds"
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<image texture="global/button/button_wood.png"
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real_texture_placement="0 0 160 31"
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size="0 0 100% 100%"
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/>
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@ -428,7 +428,7 @@
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<sprite name="wheatButtonGlow">
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<effect add_color="60 42 42 0" />
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<image texture="global/button/button_wood.dds"
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<image texture="global/button/button_wood.png"
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real_texture_placement="0 0 160 31"
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size="0 0 100% 100%"
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/>
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