forked from 0ad/0ad
Don't store the camera pointer in the minimap
Reviewed by: vladislavbelov Fix #5973 Differential Revision: https://code.wildfiregames.com/D4100 This was SVN commit r25710.
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@ -319,7 +319,7 @@ void CMiniMap::SetCameraPositionFromMousePosition()
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float CMiniMap::GetAngle() const
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{
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CVector3D cameraIn = m_Camera->GetOrientation().GetIn();
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CVector3D cameraIn = g_Game->GetView()->GetCamera()->GetOrientation().GetIn();
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return -atan2(cameraIn.X, cameraIn.Z);
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}
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@ -354,11 +354,12 @@ void CMiniMap::DrawViewRect(const CMatrix3D& transform) const
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const float height = m_CachedActualSize.GetHeight();
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const float invTileMapSize = 1.0f / float(TERRAIN_TILE_SIZE * m_MapSize);
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const CCamera* camera = g_Game->GetView()->GetCamera();
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const std::array<CVector3D, 4> hitPoints = {
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m_Camera->GetWorldCoordinates(0, g_Renderer.GetHeight(), h),
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m_Camera->GetWorldCoordinates(g_Renderer.GetWidth(), g_Renderer.GetHeight(), h),
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m_Camera->GetWorldCoordinates(g_Renderer.GetWidth(), 0, h),
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m_Camera->GetWorldCoordinates(0, 0, h)
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camera->GetWorldCoordinates(0, g_Renderer.GetHeight(), h),
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camera->GetWorldCoordinates(g_Renderer.GetWidth(), g_Renderer.GetHeight(), h),
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camera->GetWorldCoordinates(g_Renderer.GetWidth(), 0, h),
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camera->GetWorldCoordinates(0, 0, h)
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};
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std::vector<CVector3D> lines;
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@ -480,7 +481,6 @@ void CMiniMap::Draw(CCanvas2D& canvas)
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CMiniMapTexture& miniMapTexture = g_Game->GetView()->GetMiniMapTexture();
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// Set our globals in case they hadn't been set before
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m_Camera = g_Game->GetView()->GetCamera();
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const CTerrain* terrain = g_Game->GetWorld()->GetTerrain();
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ssize_t width = (u32)(m_CachedActualSize.right - m_CachedActualSize.left);
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ssize_t height = (u32)(m_CachedActualSize.bottom - m_CachedActualSize.top);
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@ -70,8 +70,6 @@ private:
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static const CStr EventNameWorldClick;
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const CCamera* m_Camera;
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// Whether or not the mouse is currently down
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bool m_Clicking;
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