forked from 0ad/0ad
Removed 1_global.xml since it's not needed any more (replaced by 1_init.xml and 6_global.xml).
This was SVN commit r1317.
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<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
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<!DOCTYPE objects SYSTEM "../gui.dtd">
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<objects>
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<!--
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==========================================
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- SCRIPT DECLARATIONS -
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==========================================
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-->
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<script file="gui/test/functions_utility_object.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_utility_entity.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_utility_animation.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_utility_debug.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_test.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_pregame.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_manual.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_atlas.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_session.js"><![CDATA[
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initSession();
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writeConsole("Loaded GUI functions.");
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]]></script>
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<!--
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==========================================
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- GLOBAL OBJECTS -
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==========================================
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-->
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<object type="empty" name="always_on" hotkey="alwayson.toggle" size="0 0 100% 100%" z="1" hidden="false">
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<action on="Press"><![CDATA[
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GUIObjectToggle("always_on");
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]]></action>
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<object type="button" name="exit_button" sprite="exit_sprite" sprite-over="exit_sprite-over" size="100%-18 2 100%-2 18" z="1000" hidden="false">
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<action on="Press"><![CDATA[
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exit();
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]]></action>
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<!-- START temporary code
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This code only applies to the main menu, I don't know how it'll behave ingame. It is temporary and should be removed as soon as we got proper tooltip support implemented. -->
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<action on="MouseEnter"><![CDATA[
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tooltipObject = getGUIObjectByName("pregame-mainmenu-tooltip");
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tooltipObject.caption = "Tired of 0 A.D. ? Click here to leave and reenter the real world.";
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GUIObjectUnhide("pregame-mainmenu-tooltip");
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]]></action>
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<action on="MouseLeave"><![CDATA[
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GUIObjectHide("pregame-mainmenu-tooltip");
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]]></action>
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<!-- END temporary code -->
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</object>
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<!-- TEMPORARY END GAME BUTTON; REMOVE WHEN GAME MENU IMPLEMENTED; BUTTON IS OUTSIDE OF pregame_gui IN ORDER TO BE VISIBLE DURING GAME -->
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<object type="button" name="End_Game_Button" sprite="sprite1" sprite-over="sprite1-over" sprite-pressed="sprite1-pressed" z="105" textcolor="0 0 0" text-align="center" text-valign="center" hidden="true">End Game
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<action on="Load"><![CDATA[
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AddSize(this.name,
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"100%-150 100%-53 100%-30 100%-32",
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"100%-150 0%+32 100%-30 0%+53");
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]]></action>
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<action on="Press"><![CDATA[
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endGame();
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GUIObjectHide("session_gui");
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GUIObjectHide("End_Game_Button");
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GUIObjectUnhide("pregame_gui");
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]]></action>
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</object>
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</object>
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</objects>
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