Removes extraneous check from XpartaMuPP. Fixes #3568.

This was SVN commit r17206.
This commit is contained in:
scythetwirler 2015-11-08 17:09:59 +00:00
parent dd6d09521c
commit cb025bb725

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@ -552,15 +552,14 @@ class XpartaMuPP(sleekxmpp.ClientXMPP):
if str(presence['muc']['jid']) not in self.nicks:
self.nicks[str(presence['muc']['jid'])] = presence['muc']['nick']
# Check the jid isn't already in the lobby.
if str(presence['muc']['jid']) != self.lastLeft:
# Send Gamelist to new player.
self.sendGameList(presence['muc']['jid'])
# Following two calls make sqlalchemy complain about using objects in the
# incorrect thread. TODO: Figure out how to fix this.
# Send Leaderboard to new player.
#self.sendBoardList(presence['muc']['jid'])
# Register on leaderboard.
#self.leaderboard.getOrCreatePlayer(presence['muc']['jid'])
# Send Gamelist to new player.
self.sendGameList(presence['muc']['jid'])
# Following two calls make sqlalchemy complain about using objects in the
# incorrect thread. TODO: Figure out how to fix this.
# Send Leaderboard to new player.
#self.sendBoardList(presence['muc']['jid'])
# Register on leaderboard.
#self.leaderboard.getOrCreatePlayer(presence['muc']['jid'])
logging.debug("Client '%s' connected with a nick of '%s'." %(presence['muc']['jid'], presence['muc']['nick']))
def muc_offline(self, presence):