forked from 0ad/0ad
Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
This was SVN commit r12637.
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ef2c9e338d
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@ -130,6 +130,11 @@ bool CObjectEntry::BuildVariation(const std::vector<std::set<CStr> >& selections
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model->GetMaterial().AddStaticUniform("objectColor", CVector4D(m_Color.r, m_Color.g, m_Color.b, m_Color.a));
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model->InitModel(modeldef);
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if (m_Samplers.size() == 0)
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{
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LOGERROR(L"Actor '%ls' has no textures.", m_Base->m_ShortName.c_str());
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}
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std::vector<CObjectBase::Samp>::iterator samp;
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for (samp = m_Samplers.begin(); samp != m_Samplers.end(); ++samp)
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{
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