added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files

This was SVN commit r4809.
This commit is contained in:
lostchocolatelab 2007-01-25 05:20:15 +00:00
parent ee3243ff92
commit d05a6ca78d
46 changed files with 354 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_grass7.ogg</Sound>
<Sound>fs_grass1.ogg</Sound>
<Sound>fs_grass3.ogg</Sound>
<Sound>fs_grass5.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_grass8.ogg</Sound>
<Sound>fs_grass6.ogg</Sound>
<Sound>fs_grass4.ogg</Sound>
<Sound>fs_grass2.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_gravel1.ogg</Sound>
<Sound>fs_gravel3.ogg</Sound>
<Sound>fs_gravel5.ogg</Sound>
<Sound>fs_gravel7.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_gravel8.ogg</Sound>
<Sound>fs_gravel6.ogg</Sound>
<Sound>fs_gravel4.ogg</Sound>
<Sound>fs_gravel2.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_rock1.ogg</Sound>
<Sound>fs_rock3.ogg</Sound>
<Sound>fs_rock5.ogg</Sound>
<Sound>fs_rock7.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_rock2.ogg</Sound>
<Sound>fs_rock4.ogg</Sound>
<Sound>fs_rock6.ogg</Sound>
<Sound>fs_rock8.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_sand1.ogg</Sound>
<Sound>fs_sand3.ogg</Sound>
<Sound>fs_sand5.ogg</Sound>
<Sound>fs_sand7.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_sand2.ogg</Sound>
<Sound>fs_sand4.ogg</Sound>
<Sound>fs_sand6.ogg</Sound>
<Sound>fs_sand8.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_wood1.ogg</Sound>
<Sound>fs_wood3.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/</Path>
<Sound>fs_wood2.ogg</Sound>
<Sound>fs_wood4.ogg</Sound>
</SoundGroup>