Revised roman tower

This was SVN commit r14509.
This commit is contained in:
Johnathan Good 2014-01-05 02:11:00 +00:00
parent 6ca6a5f779
commit d4f35f1061
7 changed files with 46 additions and 8 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rome_tower_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -3,6 +3,25 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/rome_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/structures/romans/rome_tower_wood.xml" attachpoint="root"/>
<prop actor="props/structures/romans/tower_nature.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/rome_tower.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="no ivy">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
@ -35,6 +54,7 @@
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/structures/romans/rome_tower_wood.xml" attachpoint="root"/>
</props>
</variant>
</group>

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