forked from 0ad/0ad
Ptolemaic walls commit
This was SVN commit r14227.
This commit is contained in:
parent
2db4f3fe40
commit
d6a9489ccb
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/ptol_wall_medium.dae</mesh>
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<textures><texture file="structural/ptol_struct.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="wall gate">
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<animations>
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<animation file="mechanical/pers_wall_gate_closed.dae" name="gate_closed" speed="65"/>
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<animation file="mechanical/pers_wall_gate_opening.dae" name="gate_opening" speed="65"/>
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<animation file="mechanical/pers_wall_gate_open.dae" name="gate_open" speed="65"/>
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<animation file="mechanical/pers_wall_gate_closing.dae" name="gate_closing" speed="65"/>
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</animations>
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<mesh>structural/ptol_wall_gate.dae</mesh>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_wall_gate_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="wall long">
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<mesh>structural/ptol_wall_long.dae</mesh>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_wall_long_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="wall medium">
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<mesh>structural/ptol_wall_medium.dae</mesh>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_wall_medium_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="wall_short">
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<mesh>structural/ptol_wall_short.dae</mesh>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_wall_short_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="wall tower">
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<mesh>structural/ptol_wall_tower.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/ptol_wall_tower_AO.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/ptol_wall_gate.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/ptol_wall_gate.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/ptol_wall_long.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/ptol_wall_long.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/structural/ptol_wall_medium.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/ptol_wall_medium.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/structural/ptol_wall_short.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/structural/ptol_wall_short.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/ptol_wall_tower.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/ptol_wall_tower.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_gate_AO.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_gate_AO.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_long_AO.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_long_AO.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_medium_AO.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_medium_AO.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_short_AO.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_short_AO.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_tower_AO.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/ptol_wall_tower_AO.png
(Stored with Git LFS)
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@ -17,7 +17,7 @@
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</Obstructions>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_gate.xml</Actor>
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<Actor>structures/ptolemies/wall_gate.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>38.0</Length>
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@ -14,7 +14,7 @@
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<Static width="37.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_long.xml</Actor>
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<Actor>structures/ptolemies/wall_long.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>37.0</Length>
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<Static width="24.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_medium.xml</Actor>
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<Actor>structures/ptolemies/wall_medium.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>24.0</Length>
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<Static width="13.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_short.xml</Actor>
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<Actor>structures/ptolemies/wall_short.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>13.0</Length>
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<Static width="7.5" depth="7.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_tower.xml</Actor>
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<Actor>structures/ptolemies/wall_tower.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>7.5</Length>
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@ -7,11 +7,11 @@
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</Identity>
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<WallSet>
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<Templates>
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<Tower>structures/mace_wall_tower</Tower>
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<Gate>structures/mace_wall_gate</Gate>
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<WallLong>structures/mace_wall_long</WallLong>
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<WallMedium>structures/mace_wall_medium</WallMedium>
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<WallShort>structures/mace_wall_short</WallShort>
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<Tower>structures/ptol_wall_tower</Tower>
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<Gate>structures/ptol_wall_gate</Gate>
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<WallLong>structures/ptol_wall_long</WallLong>
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<WallMedium>structures/ptol_wall_medium</WallMedium>
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<WallShort>structures/ptol_wall_short</WallShort>
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</Templates>
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<MaxTowerOverlap>0.90</MaxTowerOverlap>
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<MinTowerOverlap>0.05</MinTowerOverlap>
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