forked from 0ad/0ad
Adjusted the look of the Persian temple.
This was SVN commit r9587.
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binaries/data/mods/internal/art/meshes/props/pers_temple_lions.dae
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binaries/data/mods/internal/art/meshes/props/pers_temple_lions.dae
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binaries/data/mods/internal/art/meshes/structural/pers_sb_1_new.dae
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binaries/data/mods/internal/art/meshes/structural/pers_sb_1_new.dae
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binaries/data/mods/internal/art/meshes/structural/pers_temple_1.dae
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binaries/data/mods/internal/art/meshes/structural/pers_temple_1.dae
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@ -7,5 +7,13 @@
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</Identity>
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<VisualActor>
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<Actor>structures/persians/temple.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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<Footprint>
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<Square width="19.0" depth="19.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="17.5" depth="17.5"/>
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</Obstruction>
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</Entity>
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