forked from 0ad/0ad
Adds a possibility to disable saving of replay in autostart mode.
Reviewed By: elexis Differential Revision: https://code.wildfiregames.com/D2017 This was SVN commit r22432.
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@ -21,6 +21,7 @@ Autostart:
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-autostart-wonderduration=NUM sets the victory duration NUM for wonder victory condition (default 10 minutes)
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-autostart-wonderduration=NUM sets the victory duration NUM for wonder victory condition (default 10 minutes)
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-autostart-relicduration=NUM sets the victory duration NUM for relic victory condition (default 10 minutes)
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-autostart-relicduration=NUM sets the victory duration NUM for relic victory condition (default 10 minutes)
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-autostart-reliccount=NUM sets the number of relics for relic victory condition (default 2 relics)
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-autostart-reliccount=NUM sets the number of relics for relic victory condition (default 2 relics)
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-autostart-disable-replay disable saving of replays
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Multiplayer:
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Multiplayer:
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-autostart-playername=NAME sets local player NAME (default 'anonymous')
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-autostart-playername=NAME sets local player NAME (default 'anonymous')
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-autostart-host sets multiplayer host mode
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-autostart-host sets multiplayer host mode
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@ -1216,6 +1216,7 @@ CStr8 LoadSettingsOfScenarioMap(const VfsPath &mapPath)
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* (default 10 minutes)
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* (default 10 minutes)
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* -autostart-reliccount=NUM sets the number of relics for relic victory condition
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* -autostart-reliccount=NUM sets the number of relics for relic victory condition
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* (default 2 relics)
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* (default 2 relics)
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* -autostart-disable-replay disable saving of replays
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*
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*
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* Multiplayer:
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* Multiplayer:
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* -autostart-playername=NAME sets local player NAME (default 'anonymous')
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* -autostart-playername=NAME sets local player NAME (default 'anonymous')
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@ -1250,7 +1251,7 @@ bool Autostart(const CmdLineArgs& args)
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return false;
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return false;
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const bool nonVisual = args.Has("autostart-nonvisual");
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const bool nonVisual = args.Has("autostart-nonvisual");
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g_Game = new CGame(nonVisual, !nonVisual);
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g_Game = new CGame(nonVisual, !args.Has("autostart-disable-replay"));
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ScriptInterface& scriptInterface = g_Game->GetSimulation2()->GetScriptInterface();
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ScriptInterface& scriptInterface = g_Game->GetSimulation2()->GetScriptInterface();
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JSContext* cx = scriptInterface.GetContext();
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JSContext* cx = scriptInterface.GetContext();
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