forked from 0ad/0ad
This was SVN commit r6044.
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@ -25,43 +25,15 @@
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="Dress-Light Brown">
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<variant frequency="1" name="Peplos-DarkBrown">
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<mesh>skeletal/f_dress.pmd</mesh>
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<texture>skeletal/hele_fem_a.dds</texture>
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</variant>
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<variant frequency="2" name="Dress-Dark Brown">
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<mesh>skeletal/f_dress.pmd</mesh>
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<texture>skeletal/hele_fem_b.dds</texture>
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</variant>
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<variant frequency="2" name="Dress-Gold">
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<mesh>skeletal/f_dress.pmd</mesh>
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<texture>skeletal/hele_fem_c.dds</texture>
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</variant>
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<variant frequency="2" name="Dress-Player Tint">
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<mesh>skeletal/f_dress.pmd</mesh>
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<texture>skeletal/hele_fem_d.dds</texture>
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</variant>
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<variant frequency="1" name="Dress-linen">
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<mesh>skeletal/f_dress.pmd</mesh>
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<texture>skeletal/hele_fem_e.dds</texture>
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</variant>
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<variant frequency="3" name="Dress-Chiton">
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<mesh>skeletal/f_tunic.pmd</mesh>
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<texture>skeletal/hele_fem_chiton.dds</texture>
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</variant>
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<variant frequency="1" name="Dress-Chiton-Linen">
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<mesh>skeletal/f_tunic.pmd</mesh>
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<texture>skeletal/hele_fem_chiton_linen.dds</texture>
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</variant>
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<variant frequency="2" name="Dress-Player Tint2">
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<mesh>skeletal/f_dress.pmd</mesh>
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<texture>skeletal/rome_fem_a.dds</texture>
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<texture>skeletal/kart_fem_01.dds</texture>
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</variant>
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</group>
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