Horse sound effects by Evan Bogunia

This was SVN commit r13186.
This commit is contained in:
Pureon 2013-02-23 15:12:37 +00:00
parent 344645dbae
commit e5291d267d
17 changed files with 162 additions and 0 deletions

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_attack1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_attack1.ogg</Sound>
<Sound>horse_attack2.ogg</Sound>
<Sound>horse_attack3.ogg</Sound>
</SoundGroup>

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_death1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_death1.ogg</Sound>
<Sound>horse_death2.ogg</Sound>
</SoundGroup>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_idle1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_idle1.ogg</Sound>
<Sound>horse_idle2.ogg</Sound>
<Sound>horse_idle3.ogg</Sound>
</SoundGroup>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_select1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_select1.ogg</Sound>
<Sound>horse_select2.ogg</Sound>
<Sound>horse_select3.ogg</Sound>
</SoundGroup>

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_idle1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_idle1.ogg</Sound>
<Sound>horse_idle2.ogg</Sound>
<Sound>horse_idle3.ogg</Sound>
</SoundGroup>

View File

@ -15,6 +15,16 @@
<ResourceSupply>
<Amount>200</Amount>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/horse_select.xml</select>
<order_walk>actor/fauna/animal/horse_order.xml</order_walk>
<order_attack>actor/fauna/animal/horse_attack.xml</order_attack>
<attack>actor/fauna/animal/horse_attack.xml</attack>
<death>actor/fauna/animal/horse_death.xml</death>
<trained>actor/fauna/animal/horse_trained.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
<Run>