forked from 0ad/0ad
More campaign proof of concept stuff. A "Leonidas" army pawn.
This was SVN commit r11408.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/campaigns/settlement_houses.dae</mesh>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/campaigns/settlement_houses2.dae</mesh>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/campaigns/settlement_temple.dae</mesh>
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<texture>structural/rome_hc_01.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mace hero Alexander">
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<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
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<props>
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<prop actor="campaigns/units/spart_leonidas.xml" attachpoint="soldier"/>
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</props>
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<texture>campaigns/units/pedestal_mace_1.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="army spartan hero leonidas">
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<mesh>skeletal/campaigns/spart_leonidas.dae</mesh>
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<texture>campaigns/units/spart_leonidas.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<props>
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<prop actor="structures/hellenes/campaign_curtainwall_gates.xml" attachpoint="root"/>
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<prop actor="structures/hellenes/campaign_curtainwall_towers.xml" attachpoint="root"/>
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<prop actor="campaigns/structures/hellenes/settlement_houses.xml" attachpoint="root"/>
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<prop actor="campaigns/structures/hellenes/settlement_houses2.xml" attachpoint="root"/>
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<prop actor="campaigns/structures/hellenes/settlement_temple.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/rome_struct_2.png</texture>
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BIN
binaries/data/mods/internal/art/meshes/skeletal/campaigns/spart_leonidas.dae
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binaries/data/mods/internal/art/meshes/skeletal/campaigns/spart_leonidas.dae
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binaries/data/mods/internal/art/meshes/structural/campaigns/settlement_houses.dae
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binaries/data/mods/internal/art/meshes/structural/campaigns/settlement_houses.dae
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binaries/data/mods/internal/art/meshes/structural/campaigns/settlement_houses2.dae
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binaries/data/mods/internal/art/meshes/structural/campaigns/settlement_houses2.dae
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binaries/data/mods/internal/art/meshes/structural/campaigns/settlement_temple.dae
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binaries/data/mods/internal/art/meshes/structural/campaigns/settlement_temple.dae
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binaries/data/mods/internal/art/textures/skins/campaigns/units/mace_soldier.png
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binaries/data/mods/internal/art/textures/skins/campaigns/units/mace_soldier.png
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binaries/data/mods/internal/art/textures/skins/campaigns/units/spart_leonidas.png
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binaries/data/mods/internal/art/textures/skins/campaigns/units/spart_leonidas.png
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.pmp
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.pmp
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_hero_infantry_swordsman">
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<Armour>
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<Crush>20.0</Crush>
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</Armour>
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<Attack>
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<Melee>
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<MaxRange>7.0</MaxRange>
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</Melee>
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</Attack>
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<Cost>
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<Resources>
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<metal>300</metal>
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</Resources>
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</Cost>
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<Decay>
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<Inactive/>
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<DelayTime>0.0</DelayTime>
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<SinkRate>3.0</SinkRate>
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<SinkAccel>9.8</SinkAccel>
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</Decay>
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<Footprint>
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<Circle radius="6.0"/>
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<Height>6.0</Height>
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</Footprint>
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<Identity>
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<Civ>hele</Civ>
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<GenericName>Army of Leonidas I.</GenericName>
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<SpecificName>Army of Leonidas I</SpecificName>
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<Tooltip>This is what an army would look like on the Strat Map.</Tooltip>
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<History>The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.</History>
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<Icon>units/hele_hero_leonidas.png</Icon>
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</Identity>
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<Obstruction>
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<Unit radius="4.0"/>
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</Obstruction>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.6</BarHeight>
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<HeightOffset>12.0</HeightOffset>
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</StatusBars>
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<Vision>
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<Range>60</Range>
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</Vision>
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<VisualActor>
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<Actor>campaigns/units/army_spart_hero_leonidas.xml</Actor>
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</VisualActor>
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</Entity>
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