forked from 0ad/0ad
Iberian healer update
This was SVN commit r9257.
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parent
5e5e0354db
commit
e604035c97
@ -4,21 +4,22 @@
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<group>
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<group>
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<variant frequency="1" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="40"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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</animations>
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</animations>
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<mesh>skeletal/m_dress_cuffs.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/head_iber_healer.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_02.xml" attachpoint="helmet"/>
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<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
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<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="healer-outfit-1">
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<variant frequency="1" name="Iberian healer">
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<texture>skeletal/celt_healer_2.dds</texture>
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<mesh>skeletal/f_dress.dae</mesh>
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<texture>skeletal/iber_healer.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber_healer.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber_healer.dds
(Stored with Git LFS)
Normal file
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