forked from 0ad/0ad
This was SVN commit r4284.
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35627236af
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e8633554a5
@ -6,7 +6,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_sword_shield_atk_a.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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@ -18,10 +18,10 @@
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_thermistocles.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/hele_themistocles.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/hele_round_thermistocles.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/hele_round_themistocles.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/hele_themistocles.dds</texture>
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</variant>
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