forked from 0ad/0ad
This was SVN commit r8199.
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abb0e3fcd2
commit
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@ -23,7 +23,6 @@
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<texture>skeletal/celt_fem.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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@ -76,7 +75,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,6 +7,7 @@
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="40"/>
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</animations>
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<mesh>skeletal/m_dress_cuffs.dae</mesh>
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<props>
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@ -10,7 +10,7 @@
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<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="80"/>
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<animation file="biped/inf_2_hand_sword_ready_a.dae" name="Idle" speed="75"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="60"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="110"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
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<animation event="0.5" file="biped/inf_2_hand_sword_attack_b.dae" name="Attack" speed="150"/>
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BIN
binaries/data/mods/public/maps/scenarios/Badlands.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Badlands.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Badlands.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Badlands.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Celtic_Buildings.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Celtic_Buildings.xml
(Stored with Git LFS)
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@ -5,6 +5,12 @@
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<SpecificName>Sheep</SpecificName>
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<IconCell>14</IconCell>
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</Identity>
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<Cost>
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<BuildTime>45</BuildTime>
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<Resources>
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<food>50</food>
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</Resources>
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</Cost>
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<VisualActor>
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<Actor>fauna/sheep1.xml</Actor>
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</VisualActor>
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@ -3,7 +3,7 @@
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<Identity>
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<Civ>celt</Civ>
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<GenericName>Tavern</GenericName>
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<SpecificName>Tavern</SpecificName>
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<SpecificName>Celtic Tavern</SpecificName>
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<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
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<Tooltip>Add +10 to Population Cap. Heal units around it.</Tooltip>
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</Identity>
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@ -5,6 +5,11 @@
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<SpecificName>Cavalidos</SpecificName>
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<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
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</Identity>
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<TrainingQueue>
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<Entities datatype="tokens">
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gaia/fauna_sheep
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</Entities>
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</TrainingQueue>
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<Footprint>
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<Square width="11.0" depth="22.0"/>
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<Height>5.0</Height>
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