Elephant sounds created by EvanBogunia

This was SVN commit r12977.
This commit is contained in:
Pureon 2012-12-11 00:44:41 +00:00
parent a3ca29138e
commit ea36dc5b3d
23 changed files with 225 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_attack1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_attack1.ogg</Sound>
<Sound>elephant_attack2.ogg</Sound>
<Sound>elephant_attack3.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_death1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_death1.ogg</Sound>
<Sound>elephant_death2.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_order1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_order1.ogg</Sound>
<Sound>elephant_order2.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_select1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_select1.ogg</Sound>
<Sound>elephant_select2.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_trained1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_trained1.ogg</Sound>
</SoundGroup>

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<SpecificName>Elephant</SpecificName>
<Icon>gaia/fauna_elephant.png</Icon>
</Identity>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/elephant_select.xml</select>
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
<attack>actor/fauna/animal/elephant_attack.xml</attack>
<death>actor/fauna/animal/elephant_death.xml</death>
<trained>actor/fauna/animal/elephant_trained.xml</trained>
</SoundGroups>
</Sound>
<ResourceSupply>
<Amount>500</Amount>
<Type>food.meat</Type>

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@ -76,6 +76,16 @@ Good sieging capability. "Stench" Aura vs. Horses. Can run amok. Countered by Sw
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/elephant_select.xml</select>
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
<attack>actor/fauna/animal/elephant_attack.xml</attack>
<death>actor/fauna/animal/elephant_death.xml</death>
<trained>actor/fauna/animal/elephant_trained.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>

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<History>Carthage's most famous son. Hannibal Barca was the eldest son of Hamilcar Barca and proved an even greater commander than his father. Lived 247-182 BC. While he ultimately lost the Second Punic War his victories at Trebia, Lake Trasimene, and Cannae, and the feat of crossing the Alps have secured his position as among the best tacticians and strategists in history.</History>
<Icon>units/cart_hero_hannibal.png</Icon>
</Identity>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/elephant_select.xml</select>
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
<attack>actor/fauna/animal/elephant_attack.xml</attack>
<death>actor/fauna/animal/elephant_death.xml</death>
<trained>actor/fauna/animal/elephant_trained.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>

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@ -39,6 +39,16 @@
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/elephant_select.xml</select>
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
<attack>actor/fauna/animal/elephant_attack.xml</attack>
<death>actor/fauna/animal/elephant_death.xml</death>
<trained>actor/fauna/animal/elephant_trained.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<Run>

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@ -76,6 +76,16 @@ Good sieging capability. "Stench" Aura vs. Horses. Can run amok. Countered by Sw
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/elephant_select.xml</select>
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
<attack>actor/fauna/animal/elephant_attack.xml</attack>
<death>actor/fauna/animal/elephant_death.xml</death>
<trained>actor/fauna/animal/elephant_trained.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>

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@ -73,6 +73,16 @@
units/maur_champion_maiden_archer
</Entities>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/elephant_select.xml</select>
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
<attack>actor/fauna/animal/elephant_attack.xml</attack>
<death>actor/fauna/animal/elephant_death.xml</death>
<trained>actor/fauna/animal/elephant_trained.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>

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</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/elephant_select.xml</select>
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
<attack>actor/fauna/animal/elephant_attack.xml</attack>
<death>actor/fauna/animal/elephant_death.xml</death>
<trained>actor/fauna/animal/elephant_trained.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>

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</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>actor/fauna/animal/elephant_select.xml</select>
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
<attack>actor/fauna/animal/elephant_attack.xml</attack>
<death>actor/fauna/animal/elephant_death.xml</death>
<trained>actor/fauna/animal/elephant_trained.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<Run>