forked from 0ad/0ad
Elephant sounds created by EvanBogunia
This was SVN commit r12977.
This commit is contained in:
parent
a3ca29138e
commit
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>0</RandOrder>
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<RandGain>0</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.9</GainLower>
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<RandPitch>0</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>5</Threshold>
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<Decay>3</Decay>
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<Replacement>elephant_attack1.ogg</Replacement>
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<Path>audio/actor/fauna/animal</Path>
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<Sound>elephant_attack1.ogg</Sound>
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<Sound>elephant_attack2.ogg</Sound>
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<Sound>elephant_attack3.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_attack1.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_attack1.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_attack2.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_attack2.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_attack3.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_attack3.ogg
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>0</RandOrder>
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<RandGain>0</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.9</GainLower>
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<RandPitch>0</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>5</Threshold>
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<Decay>3</Decay>
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<Replacement>elephant_death1.ogg</Replacement>
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<Path>audio/actor/fauna/animal</Path>
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<Sound>elephant_death1.ogg</Sound>
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<Sound>elephant_death2.ogg</Sound>
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</SoundGroup>
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BIN
binaries/data/mods/public/audio/actor/fauna/animal/elephant_death1.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_death1.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_death2.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_death2.ogg
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>0</RandOrder>
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<RandGain>0</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.9</GainLower>
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<RandPitch>0</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>5</Threshold>
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<Decay>3</Decay>
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<Replacement>elephant_order1.ogg</Replacement>
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<Path>audio/actor/fauna/animal</Path>
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<Sound>elephant_order1.ogg</Sound>
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<Sound>elephant_order2.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_order1.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_order1.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_order2.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_order2.ogg
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>0</RandOrder>
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<RandGain>0</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.9</GainLower>
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<RandPitch>0</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>5</Threshold>
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<Decay>3</Decay>
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<Replacement>elephant_select1.ogg</Replacement>
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<Path>audio/actor/fauna/animal</Path>
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<Sound>elephant_select1.ogg</Sound>
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<Sound>elephant_select2.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_select1.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_select1.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_select2.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_select2.ogg
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>0</RandOrder>
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<RandGain>0</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.9</GainLower>
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<RandPitch>0</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>5</Threshold>
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<Decay>3</Decay>
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<Replacement>elephant_trained1.ogg</Replacement>
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<Path>audio/actor/fauna/animal</Path>
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<Sound>elephant_trained1.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_trained1.ogg
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binaries/data/mods/public/audio/actor/fauna/animal/elephant_trained1.ogg
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<SpecificName>Elephant</SpecificName>
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<Icon>gaia/fauna_elephant.png</Icon>
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</Identity>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/elephant_select.xml</select>
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<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
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<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
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<attack>actor/fauna/animal/elephant_attack.xml</attack>
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<death>actor/fauna/animal/elephant_death.xml</death>
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<trained>actor/fauna/animal/elephant_trained.xml</trained>
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</SoundGroups>
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</Sound>
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<ResourceSupply>
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<Amount>500</Amount>
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<Type>food.meat</Type>
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@ -76,6 +76,16 @@ Good sieging capability. "Stench" Aura vs. Horses. Can run amok. Countered by Sw
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/elephant_select.xml</select>
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<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
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<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
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<attack>actor/fauna/animal/elephant_attack.xml</attack>
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<death>actor/fauna/animal/elephant_death.xml</death>
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<trained>actor/fauna/animal/elephant_trained.xml</trained>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>7.0</WalkSpeed>
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<Run>
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<History>Carthage's most famous son. Hannibal Barca was the eldest son of Hamilcar Barca and proved an even greater commander than his father. Lived 247-182 BC. While he ultimately lost the Second Punic War his victories at Trebia, Lake Trasimene, and Cannae, and the feat of crossing the Alps have secured his position as among the best tacticians and strategists in history.</History>
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<Icon>units/cart_hero_hannibal.png</Icon>
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</Identity>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/elephant_select.xml</select>
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<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
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<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
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<attack>actor/fauna/animal/elephant_attack.xml</attack>
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<death>actor/fauna/animal/elephant_death.xml</death>
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<trained>actor/fauna/animal/elephant_trained.xml</trained>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>8.5</WalkSpeed>
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<Run>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/elephant_select.xml</select>
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<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
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<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
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<attack>actor/fauna/animal/elephant_attack.xml</attack>
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<death>actor/fauna/animal/elephant_death.xml</death>
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<trained>actor/fauna/animal/elephant_trained.xml</trained>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>7.5</WalkSpeed>
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<Run>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/elephant_select.xml</select>
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<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
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<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
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<attack>actor/fauna/animal/elephant_attack.xml</attack>
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<death>actor/fauna/animal/elephant_death.xml</death>
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<trained>actor/fauna/animal/elephant_trained.xml</trained>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>7.0</WalkSpeed>
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<Run>
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units/maur_champion_maiden_archer
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</Entities>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/elephant_select.xml</select>
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<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
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<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
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<attack>actor/fauna/animal/elephant_attack.xml</attack>
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<death>actor/fauna/animal/elephant_death.xml</death>
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<trained>actor/fauna/animal/elephant_trained.xml</trained>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>8.5</WalkSpeed>
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<Run>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/elephant_select.xml</select>
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<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
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<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
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<attack>actor/fauna/animal/elephant_attack.xml</attack>
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<death>actor/fauna/animal/elephant_death.xml</death>
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<trained>actor/fauna/animal/elephant_trained.xml</trained>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>7.0</WalkSpeed>
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<Run>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<select>actor/fauna/animal/elephant_select.xml</select>
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<order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
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<order_attack>actor/fauna/animal/elephant_attack.xml</order_attack>
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<attack>actor/fauna/animal/elephant_attack.xml</attack>
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<death>actor/fauna/animal/elephant_death.xml</death>
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<trained>actor/fauna/animal/elephant_trained.xml</trained>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>7.5</WalkSpeed>
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<Run>
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