forked from 0ad/0ad
Forgot to change a JSFunctionProperty getter function to the new prototype.
This was SVN commit r2997.
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@ -263,7 +263,7 @@ void CGameAttributes::ScriptingInit()
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PlayerSlotArray_JS::Construct, 0, NULL, NULL, NULL, NULL);
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AddMethod<jsval, &CGameAttributes::JSI_GetOpenSlot>("getOpenSlot", 0);
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AddProperty(L"slots", (GetFn)&CGameAttributes::JSI_GetPlayerSlots);
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AddProperty(L"slots", &CGameAttributes::JSI_GetPlayerSlots);
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CJSObject<CGameAttributes>::ScriptingInit("GameAttributes");
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}
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@ -279,7 +279,7 @@ jsval CGameAttributes::JSI_GetOpenSlot(JSContext* UNUSED(cx), uintN UNUSED(argc)
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return JSVAL_NULL;
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}
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jsval CGameAttributes::JSI_GetPlayerSlots()
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jsval CGameAttributes::JSI_GetPlayerSlots(JSContext* UNUSED(cx))
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{
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return OBJECT_TO_JSVAL(m_PlayerSlotArrayJS);
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}
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@ -143,7 +143,7 @@ private:
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virtual void Update(CStrW name, ISynchedJSProperty *attrib);
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static void OnNumSlotsUpdate(CSynchedJSObjectBase *owner);
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jsval JSI_GetPlayerSlots();
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jsval JSI_GetPlayerSlots(JSContext* cx);
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jsval JSI_GetOpenSlot(JSContext *cx, uintN argc, jsval *argv);
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static void ScriptingInit();
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