Standardized Cav Spearmen animations.

This was SVN commit r14080.
This commit is contained in:
Michael D. Hafer 2013-11-03 14:17:33 +00:00
parent c62cc3ee44
commit f1100f10c1
18 changed files with 62 additions and 91 deletions

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@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

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@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

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@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

View File

@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

View File

@ -6,13 +6,11 @@
<animations> <animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="385"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

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@ -6,13 +6,11 @@
<animations> <animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="400"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

View File

@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

View File

@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

View File

@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_a.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>

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@ -6,11 +6,10 @@
<animations> <animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations> </animations>
<mesh>skeletal/m_pants.dae</mesh> <mesh>skeletal/m_pants.dae</mesh>

View File

@ -6,11 +6,10 @@
<animations> <animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations> </animations>
<mesh>skeletal/m_pants.dae</mesh> <mesh>skeletal/m_pants.dae</mesh>

View File

@ -6,11 +6,10 @@
<animations> <animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations> </animations>
<mesh>skeletal/m_pants.dae</mesh> <mesh>skeletal/m_pants.dae</mesh>

View File

@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

View File

@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>

View File

@ -7,12 +7,10 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
</animations> </animations>
<mesh>skeletal/m_tunic_a.pmd</mesh> <mesh>skeletal/m_tunic_a.pmd</mesh>
<props> <props>

View File

@ -6,10 +6,10 @@
<animations> <animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>

View File

@ -6,11 +6,10 @@
<animations> <animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations> </animations>
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>

View File

@ -6,11 +6,10 @@
<animations> <animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/> <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/> <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/> <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/> <animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/> <animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations> </animations>
<mesh>skeletal/m_tunic_long.dae</mesh> <mesh>skeletal/m_tunic_long.dae</mesh>