forked from 0ad/0ad
Standardized Cav Spearmen animations.
This was SVN commit r14080.
This commit is contained in:
parent
c62cc3ee44
commit
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@ -7,12 +7,10 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -7,12 +7,10 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -7,12 +7,10 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -7,12 +7,10 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -6,13 +6,11 @@
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<animations>
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="385"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -6,13 +6,11 @@
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<animations>
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -7,12 +7,10 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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@ -7,12 +7,10 @@
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<props>
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@ -6,11 +6,10 @@
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<animations>
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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</animations>
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<mesh>skeletal/m_pants.dae</mesh>
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<mesh>skeletal/m_pants.dae</mesh>
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<animations>
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||||
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
|
|
||||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_pants.dae</mesh>
|
<mesh>skeletal/m_pants.dae</mesh>
|
||||||
|
@ -6,11 +6,10 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||||
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
|
|
||||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_pants.dae</mesh>
|
<mesh>skeletal/m_pants.dae</mesh>
|
||||||
|
@ -7,12 +7,10 @@
|
|||||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||||
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
|
||||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
|
||||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
|
@ -7,12 +7,10 @@
|
|||||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||||
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
|
||||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
|
||||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||||
<props>
|
<props>
|
||||||
|
@ -7,12 +7,10 @@
|
|||||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||||
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="405"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
|
||||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="395"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="395"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
|
||||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||||
<props>
|
<props>
|
||||||
|
@ -6,10 +6,10 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||||
|
@ -6,11 +6,10 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||||
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
|
|
||||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||||
|
@ -6,11 +6,10 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
|
||||||
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_melee" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="attack_slaughter" speed="300"/>
|
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>
|
||||||
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="300"/>
|
|
||||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||||
</animations>
|
</animations>
|
||||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||||
|
Loading…
Reference in New Issue
Block a user