forked from 0ad/0ad
Lots of Helmet stuff.
This was SVN commit r9596.
This commit is contained in:
parent
24cca252e3
commit
f1c1f400c9
@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -17,19 +15,16 @@
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/samnite_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<texture>skeletal/kart_csp_e_3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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@ -14,7 +12,7 @@
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_helmet_csp_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_cav_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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@ -22,7 +20,5 @@
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<texture>skeletal/rome_csp_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Boeotian-Plume">
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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@ -40,8 +38,10 @@
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<mesh>props/helmet/hele_helmet_s.pmd</mesh>
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<texture>props/helmet/hele_h1.dds</texture>
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</variant>
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<variant frequency="2" name="Helmet-UnknownStyle-Crested">
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<mesh>props/helmet/mace_helmet_h.dae</mesh>
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<texture>props/helmet/mace-h.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,17 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-phrygian-mask">
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<variant frequency="1" name="helmet-phrygian-mask-beard">
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<mesh>props/helmet/mace_helmet_a.pmd</mesh>
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<texture>props/helmet/mace_a2.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-phrygian-mask-feathers">
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<variant frequency="1" name="helmet-phrygian-mask-beard-feathers">
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<mesh>props/helmet/mace_helmet_k.dae</mesh>
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<texture>props/helmet/mace_a2.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-phrygian-mask-nobeard">
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<mesh>props/helmet/mace_helmet_a.pmd</mesh>
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<texture>props/helmet/mace_a4.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-phrygian-mask-nobeard-feathers">
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<mesh>props/helmet/mace_helmet_k.dae</mesh>
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<texture>props/helmet/mace_a4.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-phrygian-feathers">
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<mesh>props/helmet/mace_helmet_d.pmd</mesh>
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<texture>props/helmet/mace_b2.dds</texture>
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@ -28,12 +34,10 @@
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<mesh>props/helmet/helmet_thracian_4.dae</mesh>
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<texture>props/helmet/mace_c2.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-thracian-crest-feathers">
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<variant frequency="2" name="helmet-thracian-crest-feathers">
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<mesh>props/helmet/helmet_thracian_5.dae</mesh>
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<texture>props/helmet/mace_c2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Helmet-Boeotian-HighCrest">
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<mesh>props/helmet/hele_boeotian_highcrest.dae</mesh>
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<texture>props/helmet/mace_d1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Winged Helmet">
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<mesh>props/helmet/samnite_a.dae</mesh>
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<texture>props/helmet/samnite_a1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,30 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base"/>
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</group>
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<group>
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<variant frequency="3" name="plume">
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<mesh>props/helmet/samn_helmet_a.pmd</mesh>
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</variant>
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<variant frequency="2" name="plume_feathers_top">
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<mesh>props/helmet/samn_helmet_b.pmd</mesh>
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<mesh>props/helmet/samnite_b.dae</mesh>
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<texture>props/helmet/samnite-b1.dds</texture>
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</variant>
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<variant frequency="1" name="plume_feathers_all">
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<mesh>props/helmet/samn_helmet_c.pmd</mesh>
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<variant frequency="1" name="plume_feathers_sides">
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<mesh>props/helmet/samnite_c.dae</mesh>
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<texture>props/helmet/samnite-c1.dds</texture>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/helmet/samnite_02.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="anims/props">
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<variant frequency="1" name="indibil-chainmail">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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@ -19,17 +19,13 @@
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/iber_helmet_hero_03.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="indibil-chainmail">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/iber_hero_indibil.dds</texture>
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</variant>
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</group>
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binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_g.dae
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binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_g.dae
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binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_h.dae
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binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_h.dae
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binaries/data/mods/public/art/meshes/props/helmet/samnite_a.dae
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binaries/data/mods/public/art/meshes/props/helmet/samnite_a.dae
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binaries/data/mods/public/art/meshes/props/helmet/samnite_b.dae
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binaries/data/mods/public/art/meshes/props/helmet/samnite_c.dae
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binaries/data/mods/public/art/meshes/props/helmet/samnite_c.dae
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binaries/data/mods/public/art/textures/skins/props/helmet/kart-b1.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/kart-c1.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace-g.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace-h.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace_a.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace_a2.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace_a3.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace_a4.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace_a4.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace_b.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace_b2.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace_c.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/mace_c2.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/rome-a.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/rome-b.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/rome-c.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/rome-d.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/samnite-b1.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/samnite-b1.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/samnite-c1.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/samnite-c1.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/samnite_02.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/samnite_02.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/samnite_a1.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/samnite_a1.dds
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binaries/data/mods/public/art/textures/skins/skeletal/iber_test_2.png
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binaries/data/mods/public/art/textures/skins/skeletal/iber_test_2.png
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