Balance branch merge.

This was SVN commit r16285.
This commit is contained in:
scythetwirler 2015-02-07 18:50:36 +00:00
parent 3c2a450679
commit f56102967f
159 changed files with 386 additions and 940 deletions

View File

@ -9,7 +9,7 @@
"sele": "Dynamis"
},
"description": "The will to fight is crucial to victory.",
"cost": {"food": 3000, "wood": 3000, "stone": 3000, "metal": 3000},
"cost": {"food": 1500, "wood": 1500, "stone": 1500, "metal": 1500},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "clenched_fist.png",

View File

@ -1,19 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_defense_tower">
<Armour>
<Hack>10.0</Hack>
<Hack>5.0</Hack>
<Pierce>20.0</Pierce>
<Crush>5.0</Crush>
<Crush>1.0</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>10.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40.0</MaxRange>
<MinRange>4.0</MinRange>
</Ranged>
</Attack>
<Cost>
<BuildTime>18</BuildTime>
<BuildTime>40</BuildTime>
<Resources>
<wood>100</wood>
</Resources>
</Cost>
<Footprint>
<Square width="9.5" depth="8.5"/>
<Height>9.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
<Max>500</Max>
</Health>
<Identity>
<Civ>gaia</Civ>
@ -22,6 +34,7 @@
<Classes datatype="tokens">Palisade</Classes>
<History>A cheap, quick defensive structure constructed with sharpened tree trunks</History>
<Icon>gaia/special_palisade.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="9.0" depth="7.5"/>

View File

@ -1,6 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Attack disable=""/>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>72.0</MaxRange>
<MinRange>10.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>1</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
<BuildRestrictions>
<Territory>own neutral</Territory>
<Category>Colony</Category>

View File

@ -1,6 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Attack disable=""/>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>72.0</MaxRange>
<MinRange>10.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<Spread>1.5</Spread>
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>1</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
</BuildingAI>
<BuildRestrictions>
<Territory>own neutral</Territory>
<Category>Colony</Category>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>6</Hack>
<Pierce>25</Pierce>
<Hack>10</Hack>
<Pierce>30</Pierce>
<Crush>3</Crush>
<Foundation>
<Hack>1</Hack>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
<Armour>
<Hack>10</Hack>
<Hack>15</Hack>
<Pierce>25</Pierce>
<Crush>3</Crush>
<Foundation>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>10.0</Hack>
<Hack>15.0</Hack>
<Pierce>25.0</Pierce>
<Crush>3.0</Crush>
<Foundation>

View File

@ -5,7 +5,7 @@
<Hack>0.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>56.0</MaxRange>
<MaxRange>64.0</MaxRange>
<MinRange>8.0</MinRange>
<ElevationBonus>15</ElevationBonus>
<ProjectileSpeed>75.0</ProjectileSpeed>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>1</Hack>
<Pierce>20</Pierce>
<Hack>10</Hack>
<Pierce>30</Pierce>
<Crush>1</Crush>
<Foundation>
<Hack>1</Hack>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>5</Hack>
<Pierce>25</Pierce>
<Hack>15</Hack>
<Pierce>30</Pierce>
<Crush>2</Crush>
<Foundation>
<Hack>1</Hack>

View File

@ -29,9 +29,9 @@
<GenericName>Barracks</GenericName>
<Tooltip>Train citizen-soldiers. Research training improvements. Garrison: 10.</Tooltip>
<VisibleClasses datatype="tokens">
Village
Barracks
</VisibleClasses>
Village
Barracks
</VisibleClasses>
<Icon>structures/barracks.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
</Identity>

View File

@ -29,9 +29,9 @@
<GenericName>Blacksmith</GenericName>
<Tooltip>Research weapons and armor improvements.</Tooltip>
<VisibleClasses datatype="tokens">
Town
Blacksmith
</VisibleClasses>
Town
Blacksmith
</VisibleClasses>
<Icon>structures/blacksmith.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>

View File

@ -22,9 +22,9 @@
<Identity>
<Civ>cart</Civ>
<VisibleClasses datatype="tokens">
Town
Embassy
</VisibleClasses>
Town
Embassy
</VisibleClasses>
<GenericName>Embassy</GenericName>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>

View File

@ -3,7 +3,7 @@
<Armour>
<Hack>1</Hack>
<Pierce>1</Pierce>
<Crush>5</Crush>
<Crush>15</Crush>
</Armour>
<Cost>
<Population>1</Population>

View File

@ -3,7 +3,7 @@
<Armour>
<Hack>3</Hack>
<Pierce>1</Pierce>
<Crush>3</Crush>
<Crush>15</Crush>
</Armour>
<Attack>
<Slaughter>
@ -21,7 +21,7 @@
</Resources>
</Cost>
<Footprint replace="">
<Square width="3" depth="5"/>
<Square width="4" depth="6"/>
<Height>7.5</Height>
</Footprint>
<Health>
@ -50,7 +50,7 @@
<Anchor>pitch</Anchor>
</Position>
<Promotion>
<RequiredXp>150</RequiredXp>
<RequiredXp>15000000</RequiredXp>
</Promotion>
<ResourceGatherer>
<MaxDistance>2.0</MaxDistance>
@ -102,6 +102,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>96</Range>
<Range>160</Range>
</Vision>
</Entity>

View File

@ -2,8 +2,7 @@
<Entity parent="template_unit_cavalry">
<Armour>
<Hack>4</Hack>
<Pierce>2</Pierce>
<Crush>3</Crush>
<Pierce>3</Pierce>
</Armour>
<Attack>
<Melee>

View File

@ -2,9 +2,9 @@
<Entity parent="template_unit_cavalry_melee">
<Attack>
<Melee>
<Hack>4.5</Hack>
<Pierce>34</Pierce>
<RepeatTime>2250</RepeatTime>
<Hack>1.0</Hack>
<Pierce>27</Pierce>
<RepeatTime>3500</RepeatTime>
</Melee>
<Charge>
<Hack>10.0</Hack>
@ -28,4 +28,12 @@
<stone>0</stone>
<metal>0</metal>
</Loot>
<UnitMotion>
<WalkSpeed>22.0</WalkSpeed>
<Run>
<Speed>40.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
</Entity>

View File

@ -2,18 +2,17 @@
<Entity parent="template_unit_cavalry_melee">
<Armour>
<Hack>4</Hack>
<Pierce>3</Pierce>
<Crush>4</Crush>
<Pierce>2</Pierce>
</Armour>
<Attack>
<Melee>
<Hack>18.5</Hack>
<Hack>7.0</Hack>
<Pierce>0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
</Melee>
<Charge>
<Hack>30.0</Hack>
<Hack>16.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
@ -39,7 +38,7 @@
<metal>6</metal>
</Loot>
<UnitMotion>
<WalkSpeed>17</WalkSpeed>
<WalkSpeed>20.0</WalkSpeed>
<Run>
<Speed>28.75</Speed>
<Range>600.0</Range>

View File

@ -2,11 +2,11 @@
<Entity parent="template_unit_cavalry">
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>9</Pierce>
<Crush>0</Crush>
<Hack>0.0</Hack>
<Pierce>9.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>16.0</MaxRange>
<MinRange>20.0</MinRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>25.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1500</RepeatTime>
@ -14,6 +14,9 @@
<Spread>1.6</Spread>
</Ranged>
</Attack>
<Health>
<Max>120</Max>
</Health>
<Identity>
<GenericName>Ranged Cavalry</GenericName>
<VisibleClasses datatype="tokens">Ranged</VisibleClasses>
@ -22,7 +25,7 @@
</Formations>
</Identity>
<Promotion>
<RequiredXp>200</RequiredXp>
<RequiredXp>20000000</RequiredXp>
</Promotion>
<Sound>
<SoundGroups>

View File

@ -3,12 +3,13 @@
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>17.5</Pierce>
<Pierce>9.0</Pierce>
<Crush>0</Crush>
<MaxRange>56.0</MaxRange>
<MaxRange>80.0</MaxRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<Spread>1.8</Spread>
</Ranged>
</Attack>
<Cost>
@ -17,9 +18,6 @@
<wood>60</wood>
</Resources>
</Cost>
<Health>
<Max>150</Max>
</Health>
<Identity>
<VisibleClasses datatype="tokens">Archer</VisibleClasses>
<GenericName>Cavalry Archer</GenericName>

View File

@ -3,12 +3,13 @@
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>17.5</Pierce>
<Pierce>26.0</Pierce>
<Crush>0</Crush>
<MaxRange>40</MaxRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<Spread>1.8</Spread>
</Ranged>
</Attack>
<Cost>
@ -17,9 +18,6 @@
<wood>40</wood>
</Resources>
</Cost>
<Health>
<Max>140</Max>
</Health>
<Identity>
<VisibleClasses datatype="tokens">Javelin</VisibleClasses>
<GenericName>Cavalry Skirmisher</GenericName>

View File

@ -1,13 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion">
<Armour>
<Hack>8</Hack>
<Pierce>6</Pierce>
<Crush>20</Crush>
</Armour>
<Cost>
<Population>1</Population>
<BuildTime>15</BuildTime>
<Resources>
<food>150</food>
<food>200</food>
<wood>0</wood>
<stone>0</stone>
<metal>50</metal>
<metal>75</metal>
</Resources>
</Cost>
<Footprint>
@ -15,7 +20,7 @@
<Height>5.0</Height>
</Footprint>
<Health>
<Max>180</Max>
<Max>240</Max>
</Health>
<Identity>
<GenericName>Champion Cavalry</GenericName>
@ -66,6 +71,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>60</Range>
<Range>172</Range>
</Vision>
</Entity>

View File

@ -1,21 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry">
<Armour>
<Hack>6</Hack>
<Pierce>4</Pierce>
<Crush>6</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>26.5</Pierce>
<Pierce>18.0</Pierce>
<Crush>0</Crush>
<MaxRange>58</MaxRange>
<MaxRange>96</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<Spread>1.2</Spread>
<Spread>1.4</Spread>
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
</Ranged>
</Attack>
@ -41,7 +36,7 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>17.5</WalkSpeed>
<WalkSpeed>20.5</WalkSpeed>
<Run>
<Speed>28.0</Speed>
<Range>1000.0</Range>

View File

@ -1,21 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry">
<Armour>
<Hack>6</Hack>
<Pierce>4</Pierce>
<Crush>6</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>31</Pierce>
<Crush>0</Crush>
<MaxRange>56</MaxRange>
<Hack>0.0</Hack>
<Pierce>52.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>52</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<Spread>1.1</Spread>
<Spread>1.5</Spread>
</Ranged>
</Attack>
<Cost>
@ -40,7 +35,7 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>17.5</WalkSpeed>
<WalkSpeed>20.5</WalkSpeed>
<Run>
<Speed>28.0</Speed>
<Range>1000.0</Range>

View File

@ -1,18 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry">
<Armour>
<Hack>6</Hack>
<Pierce>4</Pierce>
<Crush>6</Crush>
<Hack>9</Hack>
<Pierce>8</Pierce>
</Armour>
<Attack>
<Melee>
<Hack>7</Hack>
<Pierce>50.5</Pierce>
<Hack>2.0</Hack>
<Pierce>54.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>2250</RepeatTime>
<PreferredClasses datatype="tokens">Siege</PreferredClasses>
</Melee>
<Charge>
<Hack>7.5</Hack>
@ -20,7 +18,6 @@
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<MinRange>0.0</MinRange>
<PreferredClasses datatype="tokens">Siege</PreferredClasses>
</Charge>
</Attack>
<Cost>
@ -30,10 +27,16 @@
</Resources>
</Cost>
<Health>
<Max>230</Max>
<Max>300</Max>
</Health>
<Identity>
<VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
<GenericName>Champion Cavalry Spearman</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed>25.0</WalkSpeed>
<Run>
<Speed>40.0</Speed>
</Run>
</UnitMotion>
</Entity>

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@ -1,16 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry">
<Armour>
<Hack>6</Hack>
<Pierce>5</Pierce>
<Crush>6</Crush>
<Hack>9</Hack>
<Pierce>7</Pierce>
</Armour>
<Attack>
<Melee>
<Hack>36</Hack>
<Hack>14.0</Hack>
<Pierce>0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<MaxRange>6.0</MaxRange>
<RepeatTime>750</RepeatTime>
<PreferredClasses datatype="tokens">Siege</PreferredClasses>
</Melee>
@ -26,15 +25,21 @@
<Cost>
<BuildTime>16</BuildTime>
<Resources>
<wood>70</wood>
<metal>50</metal>
<wood>75</wood>
<metal>100</metal>
</Resources>
</Cost>
<Health>
<Max>230</Max>
<Max>300</Max>
</Health>
<Identity>
<VisibleClasses datatype="tokens">Melee Sword</VisibleClasses>
<GenericName>Champion Cavalry Swordsman</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed>23.0</WalkSpeed>
<Run>
<Speed>40.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion">
<Armour>
<Hack>5</Hack>
<Pierce>10</Pierce>
<Crush>10</Crush>
<Hack>8</Hack>
<Pierce>8</Pierce>
<Crush>25</Crush>
</Armour>
<Cost>
<Population>3</Population>
@ -20,7 +20,7 @@
<Height>6.0</Height>
</Footprint>
<Health>
<Max>750</Max>
<Max>500</Max>
</Health>
<Identity>
<VisibleClasses datatype="tokens">Elephant</VisibleClasses>
@ -70,7 +70,7 @@
</Run>
</UnitMotion>
<Vision>
<Range>80</Range>
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>units/mauryans/champion_elephant.xml</Actor>

View File

@ -2,16 +2,16 @@
<Entity parent="template_unit_champion_elephant">
<Attack>
<Melee>
<Hack>28</Hack>
<Hack>20</Hack>
<Pierce>0</Pierce>
<Crush>40.0</Crush>
<Crush>150.0</Crush>
<MaxRange>8.0</MaxRange>
<RepeatTime>1500</RepeatTime>
</Melee>
<Charge>
<Hack>80.0</Hack>
<Hack>40.0</Hack>
<Pierce>0.0</Pierce>
<Crush>80.0</Crush>
<Crush>300.0</Crush>
<MaxRange>8.0</MaxRange>
<MinRange>0.0</MinRange>
</Charge>

View File

@ -1,5 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion">
<Armour>
<Hack>6</Hack>
<Pierce>6</Pierce>
<Crush>20</Crush>
</Armour>
<Attack>
<Melee>
<Hack>17.5</Hack>
@ -28,7 +33,7 @@
</Resources>
</Cost>
<Health>
<Max>130</Max>
<Max>100</Max>
</Health>
<Identity>
<VisibleClasses datatype="tokens">Infantry</VisibleClasses>
@ -68,6 +73,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>50</Range>
<Range>108</Range>
</Vision>
</Entity>

View File

@ -1,20 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry">
<Armour>
<Hack>4</Hack>
<Pierce>4</Pierce>
<Crush>6</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>22</Pierce>
<Pierce>7.5</Pierce>
<Crush>0</Crush>
<MaxRange>58</MaxRange>
<MaxRange>100</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<PrepareTime>500</PrepareTime>
<RepeatTime>500</RepeatTime>
<Spread>1.2</Spread>
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
</Ranged>
@ -40,7 +35,7 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>10.5</WalkSpeed>
<WalkSpeed>11.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>

View File

@ -1,16 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry">
<Armour>
<Hack>4</Hack>
<Pierce>4</Pierce>
<Crush>6</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>26.5</Pierce>
<Pierce>52.0</Pierce>
<Crush>0</Crush>
<MaxRange>48</MaxRange>
<MaxRange>40</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
@ -40,7 +35,7 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>10.5</WalkSpeed>
<WalkSpeed>18.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>

View File

@ -1,17 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry">
<Armour>
<Hack>12</Hack>
<Pierce>10</Pierce>
<Crush>7</Crush>
<Hack>15</Hack>
<Pierce>15</Pierce>
<Crush>20</Crush>
</Armour>
<Attack>
<Melee>
<Hack>4.5</Hack>
<Pierce>8.5</Pierce>
<Hack>1.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>8.0</MaxRange>
<RepeatTime>750</RepeatTime>
<RepeatTime>1500</RepeatTime>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Melee>
<Charge>
<Hack>6.0</Hack>
@ -19,6 +25,12 @@
<Crush>0.0</Crush>
<MaxRange>8.0</MaxRange>
<MinRange>0.0</MinRange>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Charge>
</Attack>
<Cost>
@ -26,10 +38,14 @@
<wood>100</wood>
</Resources>
</Cost>
<Health>
<Max>200</Max>
</Health>
<Identity>
<VisibleClasses datatype="tokens">Melee Spear Pike</VisibleClasses>
<GenericName>Champion Pikeman</GenericName>
<History>Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.</History>
<History>Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.</History>
<Tooltip>Counters: 2x vs. Cavalry.</Tooltip>
<Formations datatype="tokens">
formations/phalanx
formations/syntagma
@ -53,7 +69,7 @@
<Max>1200</Max>
</Stamina>
<UnitMotion>
<WalkSpeed>8</WalkSpeed>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>13.0</Speed>
<Range>600.0</Range>

View File

@ -1,17 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry">
<Armour>
<Hack>5</Hack>
<Pierce>7</Pierce>
<Crush>6</Crush>
<Hack>10</Hack>
<Pierce>10</Pierce>
</Armour>
<Attack>
<Melee>
<Hack>7</Hack>
<Pierce>14</Pierce>
<Hack>6.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>750</RepeatTime>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Melee>
<Charge>
<Hack>15.0</Hack>
@ -19,6 +24,12 @@
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<MinRange>0.0</MinRange>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Charge>
</Attack>
<Cost>
@ -26,9 +37,13 @@
<wood>100</wood>
</Resources>
</Cost>
<Health>
<Max>200</Max>
</Health>
<Identity>
<GenericName>Champion Spearman</GenericName>
<VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
<Tooltip>Counters: 2x vs. Cavalry.</Tooltip>
<Formations datatype="tokens">
formations/phalanx
formations/testudo
@ -48,7 +63,7 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>9</WalkSpeed>
<WalkSpeed>11.5</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Range>600.0</Range>

View File

@ -1,20 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry">
<Armour>
<Hack>6</Hack>
<Pierce>7</Pierce>
<Crush>6</Crush>
<Hack>10</Hack>
<Pierce>10</Pierce>
</Armour>
<Attack>
<Melee>
<Hack>22</Hack>
<Hack>9.0</Hack>
<Pierce>0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>750</RepeatTime>
</Melee>
<Charge>
<Hack>44.0</Hack>
<Hack>18.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
@ -24,9 +23,12 @@
<Cost>
<Resources>
<wood>75</wood>
<metal>50</metal>
<metal>75</metal>
</Resources>
</Cost>
<Health>
<Max>200</Max>
</Health>
<Identity>
<VisibleClasses datatype="tokens">Melee Sword</VisibleClasses>
<GenericName>Champion Swordsman</GenericName>
@ -49,7 +51,7 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<WalkSpeed>12.5</WalkSpeed>
<Run>
<Speed>16.0</Speed>
<Range>600.0</Range>

View File

@ -57,6 +57,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>60</Range>
<Range>120</Range>
</Vision>
</Entity>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Armour>
<Hack>6</Hack>
<Hack>10</Hack>
<Pierce>8</Pierce>
<Crush>8</Crush>
<Crush>25</Crush>
</Armour>
<Cost>
<BuildTime>50</BuildTime>

View File

@ -1,10 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Armour>
<Hack>5</Hack>
<Pierce>7</Pierce>
<Crush>8</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0</Hack>

View File

@ -13,11 +13,6 @@
<Spread>1.5</Spread>
</Ranged>
</Attack>
<Armour>
<Hack>5</Hack>
<Pierce>7</Pierce>
<Crush>8</Crush>
</Armour>
<Cost>
<BuildTime>45</BuildTime>
<Resources>

View File

@ -1,9 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Armour>
<Hack>6</Hack>
<Pierce>8</Pierce>
<Crush>8</Crush>
<Hack>11</Hack>
<Pierce>10</Pierce>
</Armour>
<Attack>
<Melee>

View File

@ -1,9 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Armour>
<Hack>5</Hack>
<Pierce>8</Pierce>
<Crush>8</Crush>
<Hack>11</Hack>
<Pierce>9</Pierce>
</Armour>
<Attack>
<Melee>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero">
<Armour>
<Hack>10</Hack>
<Pierce>12</Pierce>
<Crush>10</Crush>
<Hack>8</Hack>
<Pierce>8</Pierce>
<Crush>25</Crush>
</Armour>
<Cost>
<BuildTime>40</BuildTime>

View File

@ -8,13 +8,13 @@
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>17.5</Pierce>
<Pierce>15.0</Pierce>
<Crush>0</Crush>
<MaxRange>60</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<PrepareTime>500</PrepareTime>
<RepeatTime>500</RepeatTime>
<Spread>1.0</Spread>
</Ranged>
</Attack>

View File

@ -8,13 +8,13 @@
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>26.5</Pierce>
<Pierce>50.0</Pierce>
<Crush>0</Crush>
<MaxRange>48</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<Spread>1.0</Spread>
</Ranged>
</Attack>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry">
<Armour>
<Hack>15</Hack>
<Pierce>10</Pierce>
<Crush>10</Crush>
<Hack>17</Hack>
<Pierce>17</Pierce>
<Crush>25</Crush>
</Armour>
<Attack>
<Melee>
<Hack>7</Hack>
<Pierce>0</Pierce>
<Hack>2</Hack>
<Pierce>10.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>8.0</MaxRange>
<RepeatTime>1000</RepeatTime>

View File

@ -7,8 +7,8 @@
</Armour>
<Attack>
<Melee>
<Hack>21</Hack>
<Pierce>0</Pierce>
<Hack>12.0</Hack>
<Pierce>10.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>1000</RepeatTime>

View File

@ -3,7 +3,7 @@
<Armour>
<Hack>2</Hack>
<Pierce>4</Pierce>
<Crush>3</Crush>
<Crush>15</Crush>
</Armour>
<Attack>
<Slaughter>
@ -23,6 +23,7 @@
structures/{civ}_corral
structures/{civ}_outpost
other/wallset_palisade
other/palisades_rocks_fort
structures/{civ}_dock
structures/{civ}_barracks
structures/{civ}_blacksmith
@ -49,7 +50,7 @@
<Height>2.5</Height>
</Footprint>
<Health>
<Max>100</Max>
<Max>80</Max>
</Health>
<Identity>
<GenericName>Infantry</GenericName>
@ -66,7 +67,7 @@
</Loot>
<Looter/>
<Promotion>
<RequiredXp>100</RequiredXp>
<RequiredXp>100000000</RequiredXp>
</Promotion>
<ResourceGatherer>
<MaxDistance>2.0</MaxDistance>
@ -122,6 +123,6 @@
<CostClass>infantry</CostClass>
</UnitMotion>
<Vision>
<Range>80</Range>
<Range>96</Range>
</Vision>
</Entity>

View File

@ -6,7 +6,7 @@
<Pierce>0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
<RepeatTime>750</RepeatTime>
<RepeatTime>1000</RepeatTime>
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
</Melee>
<Charge>
@ -19,7 +19,7 @@
</Charge>
</Attack>
<Health>
<Max>120</Max>
<Max>100</Max>
</Health>
<Identity>
<GenericName>Melee Infantry</GenericName>

View File

@ -1,20 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee">
<Armour>
<Hack>8</Hack>
<Pierce>6</Pierce>
<Crush>5</Crush>
<Hack>10</Hack>
<Pierce>10</Pierce>
</Armour>
<Attack>
<Melee>
<Hack>3</Hack>
<Pierce>6</Pierce>
<Hack>0.5</Hack>
<Pierce>2.5</Pierce>
<MaxRange>8.0</MaxRange>
<RepeatTime>1500</RepeatTime>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Melee>
<Charge>
<Hack>8.0</Hack>
<Pierce>16.0</Pierce>
<MaxRange>8.0</MaxRange>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Charge>
</Attack>
<Cost>
@ -25,7 +37,8 @@
<Identity>
<VisibleClasses datatype="tokens">Spear Pike</VisibleClasses>
<GenericName>Pikeman</GenericName>
<History>Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.</History>
<History>Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.</History>
<Tooltip>Counters: 2x vs. Cavalry.</Tooltip>
<Formations datatype="tokens">
formations/syntagma
</Formations>
@ -34,9 +47,9 @@
<wood>5</wood>
</Loot>
<UnitMotion>
<WalkSpeed>8</WalkSpeed>
<WalkSpeed>4.0</WalkSpeed>
<Run>
<Speed>13.0</Speed>
<Speed>8.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -1,18 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee">
<Armour>
<Hack>2</Hack>
<Pierce>4</Pierce>
<Crush>3</Crush>
<Hack>5</Hack>
<Pierce>5</Pierce>
</Armour>
<Attack>
<Melee>
<Hack>4.5</Hack>
<Pierce>8.5</Pierce>
<Hack>3.0</Hack>
<Pierce>2.5</Pierce>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Melee>
<Charge>
<Hack>12.0</Hack>
<Pierce>24.0</Pierce>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Charge>
</Attack>
<Cost>
@ -24,12 +35,13 @@
<VisibleClasses datatype="tokens">Spear</VisibleClasses>
<GenericName>Spearman</GenericName>
<History>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible.</History>
<Tooltip>Counters: 2x vs. Cavalry.</Tooltip>
</Identity>
<Loot>
<wood>5</wood>
</Loot>
<UnitMotion>
<WalkSpeed>9</WalkSpeed>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>15.0</Speed>
</Run>

View File

@ -1,23 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee">
<Armour>
<Hack>3</Hack>
<Pierce>4</Pierce>
<Crush>3</Crush>
<Hack>5</Hack>
<Pierce>5</Pierce>
</Armour>
<Attack>
<Melee>
<Hack>12</Hack>
<Hack>4.5</Hack>
<Pierce>0</Pierce>
<MaxRange>2.0</MaxRange>
<RepeatTime>750</RepeatTime>
</Melee>
<Charge>
<Hack>24.0</Hack>
<Hack>12.0</Hack>
</Charge>
</Attack>
<Cost>
<Resources>
<wood>30</wood>
<metal>20</metal>
<wood>40</wood>
<metal>10</metal>
</Resources>
</Cost>
<Identity>
@ -34,7 +35,4 @@
<Speed>16.0</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>48</Range>
</Vision>
</Entity>

View File

@ -3,7 +3,7 @@
<Armour>
<Hack>1</Hack>
<Pierce>1</Pierce>
<Crush>3</Crush>
<Crush>10</Crush>
</Armour>
<Attack>
<Ranged>
@ -11,16 +11,16 @@
<Pierce>1.5</Pierce>
<Crush>0</Crush>
<MaxRange>1.0</MaxRange>
<MinRange>1.0</MinRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>28.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
<PrepareTime>1250</PrepareTime>
<RepeatTime>1250</RepeatTime>
<Spread>1.6</Spread>
<PreferredClasses datatype="tokens">Organic</PreferredClasses>
</Ranged>
</Attack>
<Health>
<Max>80</Max>
<Max>50</Max>
</Health>
<Identity>
<GenericName>Ranged</GenericName>
@ -30,7 +30,7 @@
</Formations>
</Identity>
<Promotion>
<RequiredXp>150</RequiredXp>
<RequiredXp>15000000</RequiredXp>
</Promotion>
<Sound>
<SoundGroups>

View File

@ -3,24 +3,24 @@
<Armour>
<Hack>1</Hack>
<Pierce>1</Pierce>
<Crush>3</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>13.5</Pierce>
<Pierce>7.5</Pierce>
<Crush>0</Crush>
<MaxRange>50.0</MaxRange>
<MaxRange>80.0</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>75.0</ProjectileSpeed>
<ProjectileSpeed>120.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<Spread>1.6</Spread>
</Ranged>
</Attack>
<Cost>
<Resources>
<food>40</food>
<wood>60</wood>
<food>50</food>
<wood>50</wood>
</Resources>
</Cost>
<Identity>
@ -37,9 +37,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>11</WalkSpeed>
<WalkSpeed>8.0</WalkSpeed>
<Run>
<Speed>17.0</Speed>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -3,18 +3,17 @@
<Armour>
<Hack>1</Hack>
<Pierce>1</Pierce>
<Crush>3</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>17.5</Pierce>
<Pierce>26.0</Pierce>
<Crush>0</Crush>
<MaxRange>36</MaxRange>
<MaxRange>32.0</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<ProjectileSpeed>56.0</ProjectileSpeed>
<PrepareTime>1250</PrepareTime>
<RepeatTime>1250</RepeatTime>
<Spread>1.3</Spread>
</Ranged>
</Attack>
@ -32,9 +31,9 @@
<wood>5</wood>
</Loot>
<UnitMotion>
<WalkSpeed>11.5</WalkSpeed>
<WalkSpeed>15.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>24.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -3,24 +3,24 @@
<Armour>
<Hack>1</Hack>
<Pierce>1</Pierce>
<Crush>3</Crush>
</Armour>
<Attack>
<Ranged>
<Hack>0</Hack>
<Pierce>8.5</Pierce>
<Crush>1.5</Crush>
<MaxRange>48.0</MaxRange>
<Pierce>12.0</Pierce>
<Crush>2.5</Crush>
<MaxRange>60.0</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>750</PrepareTime>
<RepeatTime>750</RepeatTime>
<Spread>1.5</Spread>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<Spread>1.4</Spread>
</Ranged>
</Attack>
<Cost>
<Resources>
<stone>50</stone>
<stone>30</stone>
<wood>20</wood>
</Resources>
</Cost>
<Identity>
@ -32,9 +32,9 @@
<stone>5</stone>
</Loot>
<UnitMotion>
<WalkSpeed>11.5</WalkSpeed>
<WalkSpeed>12.0</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed>24.0</Speed>
</Run>
</UnitMotion>
</Entity>

View File

@ -9,10 +9,10 @@
<Ranged>
<Hack>0.0</Hack>
<Pierce>100.0</Pierce>
<Crush>20.0</Crush>
<Crush>60.0</Crush>
<MaxRange>80</MaxRange>
<MinRange>8.0</MinRange>
<Spread>2.0</Spread>
<Spread>2.5</Spread>
<ProjectileSpeed>300.0</ProjectileSpeed>
<PrepareTime>3000</PrepareTime>
<RepeatTime>3000</RepeatTime>

View File

@ -9,7 +9,7 @@
<Ranged>
<Hack>0.0</Hack>
<Pierce>10.0</Pierce>
<Crush>50.0</Crush>
<Crush>100.0</Crush>
<MaxRange>80</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>28.0</ProjectileSpeed>
@ -38,7 +38,7 @@
<Height>4.5</Height>
</Footprint>
<Health>
<Max>200</Max>
<Max>150</Max>
</Health>
<Identity>
<GenericName>Siege Catapult</GenericName>

View File

@ -3,13 +3,13 @@
<Armour>
<Hack>1</Hack>
<Pierce>40</Pierce>
<Crush>5</Crush>
<Crush>10</Crush>
</Armour>
<Attack>
<Melee>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>80.0</Crush>
<Crush>150.0</Crush>
<MaxRange>6.5</MaxRange>
<RepeatTime>1500</RepeatTime>
<PreferredClasses datatype="tokens">Gates Structure</PreferredClasses>
@ -40,7 +40,7 @@
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<Max>500</Max>
<Max>150</Max>
</Health>
<Identity>
<GenericName>Battering Ram</GenericName>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege">
<Armour>
<Hack>5</Hack>
<Hack>1</Hack>
<Pierce>20</Pierce>
<Crush>2</Crush>
<Crush>1</Crush>
</Armour>
<Attack>
<Ranged>

View File

@ -3,7 +3,6 @@
<Armour>
<Hack>1</Hack>
<Pierce>1</Pierce>
<Crush>3</Crush>
</Armour>
<Cost>
<BuildTime>8</BuildTime>

View File

@ -7,12 +7,6 @@
<History>.</History>
<Icon>units/athen_champion_infantry.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>10</WalkSpeed>
<Run>
<Speed>16.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/athenians/champion_unit_spear.xml</Actor>
</VisualActor>

View File

@ -8,12 +8,6 @@
<Icon>units/athen_champion_marine.png</Icon>
<RequiredTechnology>hellenes/special_iphicratean_reforms</RequiredTechnology>
</Identity>
<UnitMotion>
<WalkSpeed>13.5</WalkSpeed>
<Run>
<Speed>20.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/athenians/champion_unit_marine.xml</Actor>
</VisualActor>

View File

@ -29,12 +29,6 @@
<SpecificName>Iphikratēs</SpecificName>
<Icon>units/hele_hero_xenophon.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>11.5</WalkSpeed>
<Run>
<Speed>18.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/athenians/iphicrates.xml</Actor>
</VisualActor>

View File

@ -10,8 +10,8 @@
</Builder>
<Cost>
<Resources>
<food>0</food>
<metal>50</metal>
<food>25</food>
<metal>25</metal>
</Resources>
</Cost>
<Identity>

View File

@ -1,10 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_ranged_javelinist">
<Attack>
<Ranged>
<MaxRange>44.0</MaxRange>
</Ranged>
</Attack>
<Builder>
<Entities datatype="tokens">
structures/athen_gymnasion
@ -15,9 +10,9 @@
</Builder>
<Cost>
<Resources>
<food>0</food>
<food>25</food>
<wood>50</wood>
<metal>50</metal>
<metal>25</metal>
</Resources>
</Cost>
<Identity>

View File

@ -11,12 +11,6 @@
<Promotion>
<Entity>units/brit_cavalry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>16.5</WalkSpeed>
<Run>
<Speed>36.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_b.xml</Actor>
</VisualActor>

View File

@ -12,12 +12,6 @@
<Promotion>
<Entity>units/brit_cavalry_swordsman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>17.5</WalkSpeed>
<Run>
<Speed>33.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_b.xml</Actor>
</VisualActor>

View File

@ -1,9 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry_javelinist">
<Cost>
<Population>1</Population>
<BuildTime>20</BuildTime>
</Cost>
<Footprint replace="">
<Square width="10.0" depth="10.0"/>
<Height>5.0</Height>
@ -20,12 +16,6 @@
<Obstruction>
<Unit radius="1.3"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>19.5</WalkSpeed>
<Run>
<Speed>36.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_4.xml</Actor>
</VisualActor>

View File

@ -8,12 +8,6 @@
<History>Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.</History>
<Icon>units/celt_champion_infantry_brit.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>7.5</WalkSpeed>
<Run>
<Speed>15.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_3.xml</Actor>
</VisualActor>

View File

@ -13,20 +13,6 @@
<AuraDescription>+5 Attack and +25% Speed for Champion Units.</AuraDescription>
</Aura1>
</Auras>
<Armour>
<Hack>7</Hack>
<Pierce>7</Pierce>
<Crush>8</Crush>
</Armour>
<Cost>
<Population>4</Population>
<BuildTime>50</BuildTime>
<Resources>
<food>200</food>
<wood>100</wood>
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="4.5" depth="9.0"/>
<Height>5.0</Height>
@ -52,12 +38,6 @@
<death>actor/human/death/female_death.xml</death>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>21.0</WalkSpeed>
<Run>
<Speed>38.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/boudicca_chariot.xml</Actor>
</VisualActor>

View File

@ -13,11 +13,6 @@
<AuraDescription>+5 Attack and +25% Speed for Champion Units.</AuraDescription>
</Aura1>
</Auras>
<Armour>
<Hack>5</Hack>
<Pierce>6</Pierce>
<Crush>6</Crush>
</Armour>
<Identity>
<Civ>brit</Civ>
<SpecificName>Boudicca</SpecificName>

View File

@ -11,16 +11,6 @@
<AuraDescription>All Units +15% speed.</AuraDescription>
</Aura1>
</Auras>
<Armour>
<Hack>6</Hack>
<Pierce>6</Pierce>
<Crush>7</Crush>
</Armour>
<Attack>
<Melee>
<Hack>27</Hack>
</Melee>
</Attack>
<Identity>
<Civ>brit</Civ>
<SpecificName>Caratacos</SpecificName>

View File

@ -12,9 +12,6 @@
<AuraDescription>Let all units heal at 1 HP per second</AuraDescription>
</Aura1>
</Auras>
<Armour>
<Hack>10</Hack>
</Armour>
<Identity>
<Civ>brit</Civ>
<SpecificName>Cunobelin</SpecificName>

View File

@ -18,12 +18,6 @@
<Promotion>
<Entity>units/brit_infantry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>11.5</WalkSpeed>
<Run>
<Speed>25.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_javelinist_b.xml</Actor>
</VisualActor>

View File

@ -18,12 +18,6 @@
<Promotion>
<Entity>units/brit_infantry_slinger_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<Run>
<Speed>23.76</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_slinger_b.xml</Actor>
</VisualActor>

View File

@ -18,12 +18,6 @@
<Promotion>
<Entity>units/brit_infantry_spearman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<Run>
<Speed>24.6</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_spearman_b.xml</Actor>
</VisualActor>

View File

@ -1,8 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Cost>
<BuildTime>25</BuildTime>
</Cost>
<Footprint replace="">
<Square width="6.75" depth="10.0"/>
<Height>3.0</Height>

View File

@ -11,12 +11,6 @@
<Promotion>
<Entity>units/cart_cavalry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>16.5</WalkSpeed>
<Run>
<Speed>36</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/carthaginians/cavalry_javelinist_b.xml</Actor>
</VisualActor>

View File

@ -2,9 +2,9 @@
<Entity parent="template_unit_cavalry_melee_spearman">
<Cost>
<Resources>
<food>0</food>
<food>75</food>
<wood>50</wood>
<metal>100</metal>
<metal>25</metal>
</Resources>
</Cost>
<Identity>

View File

@ -2,8 +2,8 @@
<Entity parent="template_unit_cavalry_melee_swordsman">
<Cost>
<Resources>
<food>50</food>
<metal>60</metal>
<food>75</food>
<metal>35</metal>
</Resources>
</Cost>
<Identity>

View File

@ -2,8 +2,8 @@
<Entity parent="template_unit_cavalry_melee_swordsman">
<Cost>
<Resources>
<food>50</food>
<metal>60</metal>
<food>75</food>
<metal>35</metal>
</Resources>
</Cost>
<Identity>

View File

@ -11,9 +11,9 @@
</Builder>
<Cost>
<Resources>
<food>0</food>
<food>25</food>
<wood>50</wood>
<metal>50</metal>
<metal>25</metal>
</Resources>
</Cost>
<Identity>

View File

@ -11,9 +11,9 @@
</Builder>
<Cost>
<Resources>
<food>0</food>
<food>25</food>
<stone>50</stone>
<metal>50</metal>
<metal>25</metal>
</Resources>
</Cost>
<Identity>

View File

@ -11,8 +11,8 @@
</Builder>
<Cost>
<Resources>
<food>0</food>
<metal>100</metal>
<food>25</food>
<metal>50</metal>
</Resources>
</Cost>
<Identity>

View File

@ -11,8 +11,8 @@
</Builder>
<Cost>
<Resources>
<food>0</food>
<metal>100</metal>
<food>25</food>
<metal>50</metal>
</Resources>
</Cost>
<Identity>

View File

@ -10,12 +10,6 @@
<Promotion>
<Entity>units/celt_cavalry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>16.5</WalkSpeed>
<Run>
<Speed>36.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_b.xml</Actor>
</VisualActor>

View File

@ -11,12 +11,6 @@
<Promotion>
<Entity>units/celt_cavalry_swordsman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>17.5</WalkSpeed>
<Run>
<Speed>28.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_b.xml</Actor>
</VisualActor>

View File

@ -20,12 +20,6 @@
<Obstruction>
<Unit radius="1.3"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>19.5</WalkSpeed>
<Run>
<Speed>36.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_4.xml</Actor>
</VisualActor>

View File

@ -8,12 +8,6 @@
<History>In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers.</History>
<Icon>units/celt_champion_cavalry_gaul.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>14.5</WalkSpeed>
<Run>
<Speed>30.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_2.xml</Actor>
</VisualActor>

View File

@ -8,12 +8,6 @@
<History>Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords.</History>
<Icon>units/celt_champion_infantry_brit.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>20.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_3.xml</Actor>
</VisualActor>

View File

@ -8,12 +8,6 @@
<History>The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.</History>
<Icon>units/celt_champion_infantry_gaul.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_1.xml</Actor>
</VisualActor>

View File

@ -17,12 +17,6 @@
<History>A Celtic fanatic warrior, devoted to war and his Celtic liege lord.</History>
<Icon>units/celt_fanatic.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>12.5</WalkSpeed>
<Run>
<Speed>22.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/fanatic.xml</Actor>
</VisualActor>

View File

@ -19,12 +19,6 @@
<Promotion>
<Entity>units/celt_infantry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>11.5</WalkSpeed>
<Run>
<Speed>25.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_javelinist_b.xml</Actor>
</VisualActor>

View File

@ -21,12 +21,6 @@
<Promotion>
<Entity>units/celt_infantry_slinger_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<Run>
<Speed>23.76</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_slinger_b.xml</Actor>
</VisualActor>

View File

@ -19,12 +19,6 @@
<Promotion>
<Entity>units/celt_infantry_spearman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<Run>
<Speed>24.6</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/infantry_spearman_b.xml</Actor>
</VisualActor>

View File

@ -1,11 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Cost>
<BuildTime>25</BuildTime>
<Resources>
<metal>150</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="6.75" depth="10.0"/>
<Height>3.0</Height>
@ -13,9 +7,6 @@
<GarrisonHolder>
<Max>10</Max>
</GarrisonHolder>
<Health>
<Max>250</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Reithe</SpecificName>

View File

@ -10,12 +10,6 @@
<Promotion>
<Entity>units/gaul_cavalry_javelinist_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>16.5</WalkSpeed>
<Run>
<Speed>36.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_javelinist_b.xml</Actor>
</VisualActor>

View File

@ -11,12 +11,6 @@
<Promotion>
<Entity>units/gaul_cavalry_swordsman_a</Entity>
</Promotion>
<UnitMotion>
<WalkSpeed>17.5</WalkSpeed>
<Run>
<Speed>28.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/cavalry_swordsman_b.xml</Actor>
</VisualActor>

View File

@ -8,12 +8,6 @@
<History>In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers.</History>
<Icon>units/celt_champion_cavalry_gaul.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>14.5</WalkSpeed>
<Run>
<Speed>30.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_2.xml</Actor>
</VisualActor>

View File

@ -17,12 +17,6 @@
<History>A fanatic Celtic warrior, devoted to war and his Celtic liege lord. These bloodthirsty young men roamed Gaul in search of battle.</History>
<Icon>units/celt_fanatic.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>12.5</WalkSpeed>
<Run>
<Speed>22.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/fanatic.xml</Actor>
</VisualActor>

View File

@ -8,12 +8,6 @@
<History>The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.</History>
<Icon>units/celt_champion_infantry_gaul.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>21.0</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/celts/champion_unit_1.xml</Actor>
</VisualActor>

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