forked from 0ad/0ad
This was SVN commit r12578.
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a29acce208
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@ -2,21 +2,24 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Civic">
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<variant frequency="100" name="Base">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/maur_civic_centre.dae</mesh>
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<props>
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<prop actor="flora/trees/apple_top_c.xml" attachpoint="tree"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/mauryans/ashoka_pillar.xml" attachpoint="ashokapillar1"/>
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<prop actor="props/structures/mauryans/ashoka_pillar.xml" attachpoint="ashokapillar2"/>
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<prop actor="props/structures/mauryans/stupa_gate.xml" attachpoint="stupagate"/>
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</props>
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<textures><texture file="structural/maur_struct_temp.png" name="baseTex"/></textures>
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<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant name="Idle"/>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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