forked from 0ad/0ad
This was SVN commit r11355.
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78a427eef2
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@ -1,26 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Iberian Ram">
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<mesh>structural/iber_ram.dae</mesh>
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<texture>structural/iber_siege_ram.dds</texture>
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<animations>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Iberian Ram">
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<animations>
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<animation file="mechanical/iber_ram_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/iber_ram_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/iber_ram_move.dae" name="Run" speed="30"/>
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<animation event="0.3" file="mechanical/iber_ram_attack.dae" name="Melee" speed="100"/>
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</animations>
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</variant>
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</group>
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</animations>
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<mesh>structural/iber_ram.dae</mesh>
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<texture>structural/iber_siege_ram.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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@ -4,7 +4,7 @@
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<texture>art/textures/particles/smoke_128b.png</texture>
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<blend mode="over"/>
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<constant name="emissionrate" value="5.0"/>
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<constant name="emissionrate" value="4.0"/>
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<uniform name="lifetime" min="30.0" max="35.0"/>
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<constant name="position.y" value="2.0"/>
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@ -13,7 +13,7 @@
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<uniform name="velocity.x" min="-0.3" max="0.3"/>
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<uniform name="velocity.y" min="1.5" max="2.0"/>
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<uniform name="velocity.z" min="-0.5" max="0.5"/>
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<uniform name="velocity.z" min="-0.3" max="0.3"/>
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<uniform name="velocity.angle" min="-2.0" max="2.0"/>
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<uniform name="size" min="3.0" max="4.5"/>
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@ -26,7 +26,7 @@
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<Identity>
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<Civ>celt</Civ>
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<GenericName>Tavern</GenericName>
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<SpecificName>Celtic Tavern</SpecificName>
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<SpecificName>Taberna</SpecificName>
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<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
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<Tooltip>Add +10 to Population Cap. Recruit fanatics.</Tooltip>
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</Identity>
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@ -21,7 +21,7 @@
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<LoadingRange>2</LoadingRange>
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</GarrisonHolder>
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<Health>
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<Max>100</Max>
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<Max>180</Max>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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