forked from 0ad/0ad
Some more tweaks for the Seleucids.
Updated portraits. This was SVN commit r14485.
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_seleucids.png
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binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_seleucids.png
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binaries/data/mods/public/art/textures/ui/session/portraits/structures/outpost.png
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binaries/data/mods/public/art/textures/ui/session/portraits/technologies/javelin_thong.png
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binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_support_elephant.png
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@ -20,9 +20,9 @@
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<AccelRate>5.0</AccelRate>
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<SlowingRate>5.0</SlowingRate>
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<BrakingRate>5.0</BrakingRate>
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<TurnRate>1.0</TurnRate>
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<TurnRate>0.5</TurnRate>
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<OvershootTime>2.0</OvershootTime>
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<FlyingHeight>35.0</FlyingHeight>
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<FlyingHeight>40.0</FlyingHeight>
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<ClimbRate>4.0</ClimbRate>
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<DiesInWater>false</DiesInWater>
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</UnitMotionFlying>
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@ -16,7 +16,6 @@
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<Identity>
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<Civ>sele</Civ>
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<SpecificName>Stratones</SpecificName>
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<History>.</History>
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</Identity>
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<Obstruction>
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<Static width="20.0" depth="20.0"/>
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@ -25,15 +24,17 @@
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<Entities datatype="tokens">
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units/sele_infantry_spearman_b
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units/sele_infantry_javelinist_b
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units/sele_cavalry_javelinist_b
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units/sele_cavalry_archer_b
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</Entities>
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<Technologies datatype="tokens">
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persians/training_levy_infantry
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persians/training_conscription_infantry
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-pair_levy_01
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-training_conscription
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-unlock_champion_units
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upgrade_rank_advanced_infantry
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upgrade_rank_elite_infantry
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persians/training_levy_infantry
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persians/training_conscription_infantry
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persians/training_levy_cavalry
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persians/training_conscription_cavalry
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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@ -25,7 +25,7 @@
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<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>ptol</Civ>
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<Civ>sele</Civ>
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<GenericName>Military Colony</GenericName>
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<SpecificName>Klēroukhia</SpecificName>
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<Classes datatype="tokens">Town Colony</Classes>
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@ -22,7 +22,7 @@
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Stables
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</Classes>
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<History>Cavalry was primarily used as an elite assault force by the Seleucids.</History>
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<Tooltip>Train cavalry units.</Tooltip>
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<Tooltip>Train Eastern cavalry units.</Tooltip>
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<Icon>structures/pers_stable.png</Icon>
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</Identity>
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<Obstruction>
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@ -2,7 +2,7 @@
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<Entity parent="template_unit_mechanical_ship_bireme">
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<Identity>
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<Civ>sele</Civ>
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<SpecificName>Biḗrēs</SpecificName>
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<SpecificName>Diḗrēs</SpecificName>
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<History>The design of the bireme was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side.</History>
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<Icon>units/hele_ship_bireme.png</Icon>
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</Identity>
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